v2.5.0: cleared some error correction code from the v2.4 alpha
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@@ -56,7 +56,6 @@ import com.shatteredpixel.shatteredpixeldungeon.journal.Notes;
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import com.shatteredpixel.shatteredpixeldungeon.levels.builders.Builder;
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import com.shatteredpixel.shatteredpixeldungeon.levels.builders.FigureEightBuilder;
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import com.shatteredpixel.shatteredpixeldungeon.levels.builders.LoopBuilder;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.secret.SecretRoom;
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@@ -65,9 +64,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.PitRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.ShopRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.SpecialRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance.CavesFissureEntranceRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance.EntranceRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit.CavesFissureExitRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit.ExitRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.BlazingTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.BurningTrap;
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@@ -829,29 +826,6 @@ public abstract class RegularLevel extends Level {
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roomExit = r;
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}
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}
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//This exists to fix an alpha bug =S, remove for release
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if (roomEntrance instanceof CavesFissureEntranceRoom){
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for (LevelTransition t : transitions){
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if (t.type == LevelTransition.Type.REGULAR_EXIT && roomEntrance.inside(t.center())){
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set(t.centerCell, Terrain.ENTRANCE, this);
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t.type = LevelTransition.Type.REGULAR_ENTRANCE;
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t.destDepth = Dungeon.depth-1;
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t.destType = LevelTransition.Type.REGULAR_EXIT;
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}
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}
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}
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if (roomExit instanceof CavesFissureExitRoom){
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for (LevelTransition t : transitions){
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if (t.type == LevelTransition.Type.REGULAR_ENTRANCE && roomExit.inside(t.center())){
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set(t.centerCell, Terrain.EXIT, this);
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t.type = LevelTransition.Type.REGULAR_EXIT;
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t.destDepth = Dungeon.depth+1;
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t.destType = LevelTransition.Type.REGULAR_ENTRANCE;
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}
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}
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}
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}
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}
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