v2.0.0: Healing no longer stops resting when HP is already full

This commit is contained in:
Evan Debenham
2022-11-15 12:13:11 -05:00
parent 5d707c3eea
commit 5f650681df

View File

@@ -45,11 +45,13 @@ public class Healing extends Buff {
@Override
public boolean act(){
target.HP = Math.min(target.HT, target.HP + healingThisTick());
if (target.HP == target.HT && target instanceof Hero){
((Hero)target).resting = false;
if (target.HP < target.HT) {
target.HP = Math.min(target.HT, target.HP + healingThisTick());
if (target.HP == target.HT && target instanceof Hero) {
((Hero) target).resting = false;
}
}
healingLeft -= healingThisTick();