v2.0.0: Healing no longer stops resting when HP is already full

This commit is contained in:
Evan Debenham
2022-11-15 12:13:11 -05:00
parent 5d707c3eea
commit 5f650681df
@@ -46,10 +46,12 @@ public class Healing extends Buff {
@Override @Override
public boolean act(){ public boolean act(){
if (target.HP < target.HT) {
target.HP = Math.min(target.HT, target.HP + healingThisTick()); target.HP = Math.min(target.HT, target.HP + healingThisTick());
if (target.HP == target.HT && target instanceof Hero){ if (target.HP == target.HT && target instanceof Hero) {
((Hero)target).resting = false; ((Hero) target).resting = false;
}
} }
healingLeft -= healingThisTick(); healingLeft -= healingThisTick();