v2.3.0: condensed v2.2's changelog
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@@ -28,7 +28,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Whip;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.ChangesScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BlacksmithSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BruteSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
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@@ -88,45 +87,6 @@ public class v2_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v2.2.1", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton( new Image(new BlacksmithSprite()), "Blacksmith Reward Changes",
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"Overall I'm fairly happy with the level of challenge and reward the new quest offers, but from looking at gameplay data the rewards are a bit overtuned currently.\n\n" +
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"I certainly don't plan to reduce the blacksmith rewards back to being similar to before this new quest, but for now I am making some initial changes to get them into a better place balance-wise. This will make it easier to fine-tune the overall quest difficulty and rewards in v2.3.0.\n\n" +
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"_-_ Cost for second reforge/harden up to 1500 from 1000\n" +
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"_-_ Upgrade now caps at +2, down from +3\n" +
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"_-_ Chance for smith to produce a +0 item up to 30%, from 20%\n" +
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"_-_ Chance for smith to produce a +1 item down to 45%, from 55%"));
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ The Crystal Spire now awards 20 exp when it is defeated\n\n" +
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"_-_ Increased the amount of toxic gas that the rot heart can produce\n\n" +
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"_-_ New quest bosses now interrupt the hero when they are telegraphing an attack\n\n" +
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"_-_ Updated translations and translator credits"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs:\n" +
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"_Caused by v2.2.0:_\n" +
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"_-_ Various rare crash bugs in new quest\n" +
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"_-_ Hardening not being preserved when transmuting weapons\n" +
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"_-_ Items rarely spawning on new quest entrance\n" +
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"_-_ Hero getting teleported to quest entrance if game was loaded while they were inside a crystal spike\n" +
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"_-_ Various minor visual bugs in new quest\n" +
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"\n" +
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"_Existed Prior to v2.2.0:_\n" +
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"_-_ System gestures in iOS sometimes registering as taps within the game\n" +
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"_-_ Endure ability not working properly when used twice quickly\n" +
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"_-_ Melee damage of Mage's Staff benefiting from talents that boost wand levels\n" +
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"_-_ Various blink effects allowing movement over magical fire\n" +
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"_-_ Some game actions being possible while meditating\n" +
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"_-_ Various minor visual and textual errors"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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@@ -262,7 +222,19 @@ public class v2_X_Changes {
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"_-_ Cases where pushing effects could cause pitfalls to trigger early\n" +
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"_-_ Combining diagonal direction keys on desktop causing rare errors\n" +
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"_-_ Cases where default keybindings could override custom ones\n" +
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"_-_ Crashes caused by text input windows for controller users"));
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"_-_ Crashes caused by text input windows for controller users",
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"_v2.2.1:_\n" +
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"_-_ System gestures in iOS sometimes registering as taps within the game\n" +
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"_-_ Endure ability not working properly when used twice quickly\n" +
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"_-_ Melee damage of Mage's Staff benefiting from talents that boost wand levels\n" +
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"_-_ Various blink effects allowing movement over magical fire\n" +
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"_-_ Some game actions being possible while meditating\n" +
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"_-_ Various minor visual and textual errors\n" +
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"\n" +
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"_v2.2.2 (iOS only):_\n" +
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"_-_ Gesture fix from v2.2.1 resulting in input delays\n" +
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"_-_ Rare crash errors caused by audio loading"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "buffs"), false, null);
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changes.hardlight(CharSprite.POSITIVE);
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