v2.0.2: fixed monk's meditate resistance persisting longer than intended
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@@ -602,22 +602,27 @@ public class MonkEnergy extends Buff implements ActionIndicator.Action {
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}
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}
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//we process this as 5x wait actions instead of one 5 tick action to prevent
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// effects like time freeze from eating the whole action duration
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for (int i = 0; i < 5; i++) hero.spendConstant(Actor.TICK);
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if (Buff.affect(hero, MonkEnergy.class).abilitiesEmpowered(hero)){
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int toHeal = Math.round((hero.HT - hero.HP)/5f);
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if (toHeal > 0) {
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Buff.affect(hero, Healing.class).setHeal(toHeal, 0, 1);
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}
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Buff.affect(hero, MeditateResistance.class, 5f);
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Buff.affect(hero, MeditateResistance.class, hero.cooldown());
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}
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//we process this as 5x wait actions instead of one 5 tick action to prevent
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// effects like time freeze from eating the whole action duration
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for (int i = 0; i < 5; i++) hero.spendConstant(Actor.TICK);
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hero.next();
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Buff.affect(hero, MonkEnergy.class).abilityUsed(this);
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}
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public static class MeditateResistance extends FlavourBuff{};
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public static class MeditateResistance extends FlavourBuff{
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{
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actPriority = HERO_PRIO+1; //ends just before the hero acts
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}
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};
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}
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}
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