v2.0.2: fixed monk's meditate resistance persisting longer than intended
This commit is contained in:
+10
-5
@@ -602,22 +602,27 @@ public class MonkEnergy extends Buff implements ActionIndicator.Action {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//we process this as 5x wait actions instead of one 5 tick action to prevent
|
||||||
|
// effects like time freeze from eating the whole action duration
|
||||||
|
for (int i = 0; i < 5; i++) hero.spendConstant(Actor.TICK);
|
||||||
|
|
||||||
if (Buff.affect(hero, MonkEnergy.class).abilitiesEmpowered(hero)){
|
if (Buff.affect(hero, MonkEnergy.class).abilitiesEmpowered(hero)){
|
||||||
int toHeal = Math.round((hero.HT - hero.HP)/5f);
|
int toHeal = Math.round((hero.HT - hero.HP)/5f);
|
||||||
if (toHeal > 0) {
|
if (toHeal > 0) {
|
||||||
Buff.affect(hero, Healing.class).setHeal(toHeal, 0, 1);
|
Buff.affect(hero, Healing.class).setHeal(toHeal, 0, 1);
|
||||||
}
|
}
|
||||||
Buff.affect(hero, MeditateResistance.class, 5f);
|
Buff.affect(hero, MeditateResistance.class, hero.cooldown());
|
||||||
}
|
}
|
||||||
|
|
||||||
//we process this as 5x wait actions instead of one 5 tick action to prevent
|
|
||||||
// effects like time freeze from eating the whole action duration
|
|
||||||
for (int i = 0; i < 5; i++) hero.spendConstant(Actor.TICK);
|
|
||||||
hero.next();
|
hero.next();
|
||||||
Buff.affect(hero, MonkEnergy.class).abilityUsed(this);
|
Buff.affect(hero, MonkEnergy.class).abilityUsed(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class MeditateResistance extends FlavourBuff{};
|
public static class MeditateResistance extends FlavourBuff{
|
||||||
|
{
|
||||||
|
actPriority = HERO_PRIO+1; //ends just before the hero acts
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user