v0.2.2: updated description and behaviour of dreamfoil, updated frozen carpaccio to match.
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@@ -21,9 +21,12 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Drowsy;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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@@ -58,10 +61,13 @@ public class FrozenCarpaccio extends Food {
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break;
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case 2:
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GLog.i( "Refreshing!" );
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Buff.detach( hero, Poison.class );
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Buff.detach( hero, Cripple.class );
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Buff.detach( hero, Weakness.class );
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Buff.detach( hero, Bleeding.class );
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Buff.detach( hero, Poison.class );
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Buff.detach( hero, Cripple.class );
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Buff.detach( hero, Weakness.class );
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Buff.detach( hero, Bleeding.class );
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Buff.detach( hero, Drowsy.class );
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Buff.detach( hero, Slow.class );
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Buff.detach( hero, Vertigo.class);
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break;
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case 3:
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GLog.i( "You feel better!" );
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