100 lines
3.4 KiB
Java
100 lines
3.4 KiB
Java
/*
|
|
* Pixel Dungeon
|
|
* Copyright (C) 2012-2014 Oleg Dolya
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*/
|
|
package com.shatteredpixel.shatteredpixeldungeon.items.food;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Drowsy;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
|
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
|
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
|
import com.watabou.utils.Random;
|
|
|
|
public class FrozenCarpaccio extends Food {
|
|
|
|
{
|
|
name = "frozen carpaccio";
|
|
image = ItemSpriteSheet.CARPACCIO;
|
|
energy = Hunger.STARVING - Hunger.HUNGRY;
|
|
hornValue = 1;
|
|
}
|
|
|
|
@Override
|
|
public void execute( Hero hero, String action ) {
|
|
|
|
super.execute( hero, action );
|
|
|
|
if (action.equals( AC_EAT )) {
|
|
|
|
switch (Random.Int( 5 )) {
|
|
case 0:
|
|
GLog.i( "You see your hands turn invisible!" );
|
|
Buff.affect( hero, Invisibility.class, Invisibility.DURATION );
|
|
break;
|
|
case 1:
|
|
GLog.i( "You feel your skin harden!" );
|
|
Buff.affect( hero, Barkskin.class ).level( hero.HT / 4 );
|
|
break;
|
|
case 2:
|
|
GLog.i( "Refreshing!" );
|
|
Buff.detach( hero, Poison.class );
|
|
Buff.detach( hero, Cripple.class );
|
|
Buff.detach( hero, Weakness.class );
|
|
Buff.detach( hero, Bleeding.class );
|
|
Buff.detach( hero, Drowsy.class );
|
|
Buff.detach( hero, Slow.class );
|
|
Buff.detach( hero, Vertigo.class);
|
|
break;
|
|
case 3:
|
|
GLog.i( "You feel better!" );
|
|
if (hero.HP < hero.HT) {
|
|
hero.HP = Math.min( hero.HP + hero.HT / 4, hero.HT );
|
|
hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public String info() {
|
|
return
|
|
"It's a piece of frozen raw meat. The only way to eat it is " +
|
|
"by cutting thin slices of it. And this way it's suprisingly good.";
|
|
}
|
|
|
|
public int price() {
|
|
return 10 * quantity;
|
|
};
|
|
|
|
public static Food cook( MysteryMeat ingredient ) {
|
|
FrozenCarpaccio result = new FrozenCarpaccio();
|
|
result.quantity = ingredient.quantity();
|
|
return result;
|
|
}
|
|
}
|