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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/food/FrozenCarpaccio.java
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100 lines
3.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.food;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Drowsy;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
public class FrozenCarpaccio extends Food {
{
name = "frozen carpaccio";
image = ItemSpriteSheet.CARPACCIO;
energy = Hunger.STARVING - Hunger.HUNGRY;
hornValue = 1;
}
@Override
public void execute( Hero hero, String action ) {
super.execute( hero, action );
if (action.equals( AC_EAT )) {
switch (Random.Int( 5 )) {
case 0:
GLog.i( "You see your hands turn invisible!" );
Buff.affect( hero, Invisibility.class, Invisibility.DURATION );
break;
case 1:
GLog.i( "You feel your skin harden!" );
Buff.affect( hero, Barkskin.class ).level( hero.HT / 4 );
break;
case 2:
GLog.i( "Refreshing!" );
Buff.detach( hero, Poison.class );
Buff.detach( hero, Cripple.class );
Buff.detach( hero, Weakness.class );
Buff.detach( hero, Bleeding.class );
Buff.detach( hero, Drowsy.class );
Buff.detach( hero, Slow.class );
Buff.detach( hero, Vertigo.class);
break;
case 3:
GLog.i( "You feel better!" );
if (hero.HP < hero.HT) {
hero.HP = Math.min( hero.HP + hero.HT / 4, hero.HT );
hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
}
break;
}
}
}
@Override
public String info() {
return
"It's a piece of frozen raw meat. The only way to eat it is " +
"by cutting thin slices of it. And this way it's suprisingly good.";
}
public int price() {
return 10 * quantity;
};
public static Food cook( MysteryMeat ingredient ) {
FrozenCarpaccio result = new FrozenCarpaccio();
result.quantity = ingredient.quantity();
return result;
}
}