v2.2.0: fixed sacrificial fire working for allies and other 0 xp targets
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@@ -166,7 +166,7 @@ public class SacrificialFire extends Blob {
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} else if (ch instanceof Swarm && ((Swarm) ch).EXP == 0){
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//give 1 exp for child swarms, instead of 0
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exp = 1;
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} else {
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} else if (((Mob) ch).EXP > 0) {
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exp = 1 + ((Mob)ch).EXP;
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}
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exp *= Random.IntRange( 2, 3 );
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