v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered
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@@ -93,6 +93,11 @@ public class RotHeart extends Mob {
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Dungeon.level.drop( new Rotberry.Seed(), pos ).sprite.drop();
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}
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@Override
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public boolean reset() {
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return true;
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}
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@Override
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public int damageRoll() {
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return 0;
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@@ -75,6 +75,11 @@ public class RotLasher extends Mob {
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return super.attackProc(enemy, damage);
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}
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@Override
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public boolean reset() {
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return true;
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}
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@Override
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protected boolean getCloser(int target) {
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return true;
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