v1.3.0: fixed chasm falling not incrementing dungeon depth
This commit is contained in:
@@ -412,10 +412,10 @@ public class InterlevelScene extends PixelScene {
|
||||
Dungeon.saveAll();
|
||||
|
||||
Level level;
|
||||
if (Dungeon.depth >= Statistics.deepestFloor) {
|
||||
Dungeon.depth++;
|
||||
if (Dungeon.depth > Statistics.deepestFloor) {
|
||||
level = Dungeon.newLevel();
|
||||
} else {
|
||||
Dungeon.depth++;
|
||||
level = Dungeon.loadLevel( GamesInProgress.curSlot );
|
||||
}
|
||||
Dungeon.switchLevel( level, level.fallCell( fallIntoPit ));
|
||||
|
||||
Reference in New Issue
Block a user