v1.4.0: fixed TextInput interacting oddly with maximizing on desktop
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@@ -40,6 +40,7 @@ import com.watabou.glwrap.Blending;
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import com.watabou.glwrap.Quad;
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import com.watabou.glwrap.Quad;
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import com.watabou.glwrap.Texture;
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import com.watabou.glwrap.Texture;
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import com.watabou.noosa.ui.Component;
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import com.watabou.noosa.ui.Component;
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import com.watabou.utils.DeviceCompat;
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import com.watabou.utils.FileUtils;
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import com.watabou.utils.FileUtils;
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import com.watabou.utils.Point;
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import com.watabou.utils.Point;
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@@ -184,7 +185,7 @@ public class TextInput extends Component {
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skin.dispose();
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skin.dispose();
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Game.inputHandler.removeInputProcessor(stage);
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Game.inputHandler.removeInputProcessor(stage);
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Gdx.input.setOnscreenKeyboardVisible(false);
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Gdx.input.setOnscreenKeyboardVisible(false);
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Game.platform.updateSystemUI();
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if (!DeviceCompat.isDesktop()) Game.platform.updateSystemUI();
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}
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}
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}
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}
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}
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}
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