v1.4.0: fixed shadow clone not benefiting from brimstone

This commit is contained in:
Evan Debenham
2022-08-15 13:49:23 -04:00
parent b5f1513285
commit 67c25df840
2 changed files with 18 additions and 1 deletions

View File

@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AllyBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Corruption;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
@@ -38,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.MirrorImage;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SmokeParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClassArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Brimstone;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.levels.CityLevel;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
@@ -238,6 +240,17 @@ public class ShadowClone extends ArmorAbility {
return dr;
}
@Override
public boolean isImmune(Class effect) {
if (effect == Burning.class
&& Random.Int(4) < Dungeon.hero.pointsInTalent(Talent.CLONED_ARMOR)
&& Dungeon.hero.belongings.armor() != null
&& Dungeon.hero.belongings.armor().hasGlyph(Brimstone.class, this)){
return true;
}
return super.isImmune(effect);
}
@Override
public int defenseProc(Char enemy, int damage) {
damage = super.defenseProc(enemy, damage);

View File

@@ -31,7 +31,11 @@ public class Brimstone extends Armor.Glyph {
@Override
public int proc(Armor armor, Char attacker, Char defender, int damage) {
//no proc effect, see Hero.isImmune and GhostHero.isImmune and ArmoredStatue.isImmune
//no proc effect, see:
// Hero.isImmune
// GhostHero.isImmune
// Shadowclone.isImmune
// ArmoredStatue.isImmune
return damage;
}