v3.3.1: added dev commentary for v2.3.0

This commit is contained in:
Evan Debenham
2025-12-10 10:33:36 -05:00
parent 2ab84ae978
commit 68077d22eb

View File

@@ -354,7 +354,7 @@ public class v2_X_Changes {
changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
"_-_ Released May 15th, 2024\n" +
"_-_ 118 days after Shattered v2.3.0\n\n" +
"Dev commentary will be added here in the future."));
"More dev commentary will be added here in the next major update"));
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.RAT_SKULL), "Trinkets!",
"_A new category of item has been added: Trinkets!_\n" +
@@ -583,8 +583,11 @@ public class v2_X_Changes {
changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
"_-_ Released January 18th, 2024\n" +
"_-_ 92 days after Shattered v2.2.0\n\n" +
"v2.3.0 was originally going to contain two new variants for the caves quest, but after a longer than expected dev cycle plus the holidays, I opted to release v2.3.0 with just one more variant and move on to other content for a while, instead of spending even more time on the caves quest.\n\n" +
"More dev commentary will be added here in the next major update."));
"2.3.0 was originally going to contain two new variants for the caves quest, but after a longer than expected dev cycle plus the holidays, I opted to release v2.3.0 with just one more variant and move on to other content for a while, instead of spending even more time on the caves quest.\n" +
"\n" +
"While I'm very happy with how both caves quest variants turned out, I decided to actively try to reduce the amount of extra work quest variants will cause me in future quest additions.\n" +
"\n" +
"This update also included several fun extra items. I had always intended to add more holiday items after the initial ones in v0.3.3, but it ended up taking me a bit more than 9 years years to do it! Remains in Shattered have also been heavily nerfed from their original form, and so I wanted to add something new to them to try and improve their feel."));
changes.addButton(new ChangeButton(new Image(new GnollGuardSprite()), "Gnoll Caves Quest",
"_A second variant has been added to the caves quest!_\n" +