v0.6.2: more safety checks in tengu logic
This commit is contained in:
@@ -181,6 +181,7 @@ public class Tengu extends Mob {
|
||||
}
|
||||
|
||||
if (enemy == null) enemy = chooseEnemy();
|
||||
if (enemy == null) return;
|
||||
|
||||
int newPos;
|
||||
//if we're in phase 1, want to warp around within the room
|
||||
|
||||
Reference in New Issue
Block a user