v3.2.3: further improved insets in game scene (still no top insets)

This commit is contained in:
Evan Debenham
2025-08-31 16:04:14 -04:00
parent ded892c54e
commit 6ac8dd09dd

View File

@@ -377,7 +377,7 @@ public class GameScene extends PixelScene {
add(status); add(status);
if (uiSize < 2 && insets.top > 0) { if (uiSize < 2 && insets.top > 0) {
SkinnedBlock bar = new SkinnedBlock(uiCamera.width, insets.top, TextureCache.createSolid(0xFF000000)); SkinnedBlock bar = new SkinnedBlock(uiCamera.width, insets.top, TextureCache.createSolid(0xFF1C1E18));
bar.camera = uiCamera; bar.camera = uiCamera;
add(bar); add(bar);
} }
@@ -419,7 +419,7 @@ public class GameScene extends PixelScene {
if (uiSize == 2) { if (uiSize == 2) {
inventory = new InventoryPane(); inventory = new InventoryPane();
inventory.camera = uiCamera; inventory.camera = uiCamera;
inventory.setPos(uiCamera.width - inventory.width(), uiCamera.height - inventory.height()); inventory.setPos(uiCamera.width - inventory.width() - insets.right, uiCamera.height - inventory.height() - insets.bottom);
add(inventory); add(inventory);
toolbar.setRect( insets.left, uiCamera.height - toolbar.height() - inventory.height() - insets.bottom, uiCamera.width - insets.right, toolbar.height() ); toolbar.setRect( insets.left, uiCamera.height - toolbar.height() - inventory.height() - insets.bottom, uiCamera.width - insets.right, toolbar.height() );