v0.3.2: adjusted balance on the cloak of shadows and freerunner
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@@ -85,8 +85,7 @@ public class Invisibility extends FlavourBuff {
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}
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CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
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if (cloakBuff != null) {
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cloakBuff.act();
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cloakBuff.detach();
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cloakBuff.dispel();
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}
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//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
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TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
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@@ -374,7 +374,7 @@ public class Hero extends Char {
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return ((HeroSprite)sprite).sprint( subClass == HeroSubClass.FREERUNNER && !isStarving() ) ?
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invisible > 0 ?
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4f * speed :
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2f * speed :
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1.5f * speed :
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speed;
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@@ -44,7 +44,7 @@ public enum HeroSubClass {
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"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
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FREERUNNER( "freerunner",
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"The _Freerunner_ moves faster when he unencumbered and not starving, " +
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"if he is invisible, this speed boost is much stronger." ),
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"if he is invisible, this speed boost is increased." ),
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SNIPER( "sniper",
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"The _Sniper_ is able to detect weak points in an enemy's armor, " +
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@@ -209,6 +209,8 @@ public class CloakOfShadows extends Artifact {
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}
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public class cloakStealth extends ArtifactBuff{
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int turnsToCost = 0;
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@Override
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public int icon() {
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return BuffIndicator.INVISIBLE;
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@@ -226,13 +228,33 @@ public class CloakOfShadows extends Artifact {
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@Override
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public boolean act(){
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charge--;
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if (turnsToCost == 0) charge--;
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if (charge <= 0) {
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detach();
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GLog.w("Your cloak has run out of energy.");
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((Hero)target).interrupt();
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}
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if (turnsToCost == 0) exp += 10 + ((Hero)target).lvl;
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if (exp >= (level+1)*50 && level < levelCap) {
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upgrade();
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exp -= level*50;
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GLog.p("Your cloak grows stronger!");
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}
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if (turnsToCost == 0) turnsToCost = 2;
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else turnsToCost--;
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updateQuickslot();
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spend( TICK );
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return true;
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}
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public void dispel(){
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charge --;
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exp += 10 + ((Hero)target).lvl;
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if (exp >= (level+1)*50 && level < levelCap) {
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@@ -242,10 +264,7 @@ public class CloakOfShadows extends Artifact {
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}
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updateQuickslot();
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spend( TICK );
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return true;
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detach();
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}
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@Override
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