v0.3.2: adjusted balance on the cloak of shadows and freerunner
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@@ -85,8 +85,7 @@ public class Invisibility extends FlavourBuff {
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}
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CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
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if (cloakBuff != null) {
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cloakBuff.act();
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cloakBuff.detach();
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cloakBuff.dispel();
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}
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//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
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TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
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@@ -374,7 +374,7 @@ public class Hero extends Char {
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return ((HeroSprite)sprite).sprint( subClass == HeroSubClass.FREERUNNER && !isStarving() ) ?
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invisible > 0 ?
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4f * speed :
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2f * speed :
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1.5f * speed :
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speed;
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@@ -44,7 +44,7 @@ public enum HeroSubClass {
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"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
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FREERUNNER( "freerunner",
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"The _Freerunner_ moves faster when he unencumbered and not starving, " +
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"if he is invisible, this speed boost is much stronger." ),
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"if he is invisible, this speed boost is increased." ),
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SNIPER( "sniper",
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"The _Sniper_ is able to detect weak points in an enemy's armor, " +
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