v0.3.2: adjusted balance on the cloak of shadows and freerunner

This commit is contained in:
Evan Debenham
2015-09-29 16:39:18 -04:00
parent c4b3a9503e
commit 6bbab6258a
4 changed files with 27 additions and 9 deletions
@@ -85,8 +85,7 @@ public class Invisibility extends FlavourBuff {
}
CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
if (cloakBuff != null) {
cloakBuff.act();
cloakBuff.detach();
cloakBuff.dispel();
}
//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
@@ -374,7 +374,7 @@ public class Hero extends Char {
return ((HeroSprite)sprite).sprint( subClass == HeroSubClass.FREERUNNER && !isStarving() ) ?
invisible > 0 ?
4f * speed :
2f * speed :
1.5f * speed :
speed;
@@ -44,7 +44,7 @@ public enum HeroSubClass {
"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
FREERUNNER( "freerunner",
"The _Freerunner_ moves faster when he unencumbered and not starving, " +
"if he is invisible, this speed boost is much stronger." ),
"if he is invisible, this speed boost is increased." ),
SNIPER( "sniper",
"The _Sniper_ is able to detect weak points in an enemy's armor, " +