v0.3.2: adjusted balance on the cloak of shadows and freerunner
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@@ -374,7 +374,7 @@ public class Hero extends Char {
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return ((HeroSprite)sprite).sprint( subClass == HeroSubClass.FREERUNNER && !isStarving() ) ?
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invisible > 0 ?
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4f * speed :
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2f * speed :
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1.5f * speed :
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speed;
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