v1.3.0: added some additional key bindings text for controller users
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@@ -98,6 +98,7 @@ windows.wndjournal$guidetab$guideitem.missing=page missing
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windows.wndjournal$notestab.keys=Keys
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windows.wndjournal$notestab.landmarks=Landmarks
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windows.wndkeybindings.controller_info=The left stick moves your character\nThe right stick controls an on-screen pointer
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windows.wndkeybindings.ttl_action=Action
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windows.wndkeybindings.ttl_key1=Key 1
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windows.wndkeybindings.ttl_key2=Key 2
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@@ -116,7 +117,9 @@ windows.wndkeybindings.journal=Journal
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windows.wndkeybindings.wait=Wait
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windows.wndkeybindings.examine=Examine
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windows.wndkeybindings.rest=Rest
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windows.wndkeybindings.inventory_selector=Inventory Selector
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windows.wndkeybindings.inventory=Inventory
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windows.wndkeybindings.quickslot_selector=Quickslot Selector
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windows.wndkeybindings.quickslot_1=Quickslot 1
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windows.wndkeybindings.quickslot_2=Quickslot 2
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windows.wndkeybindings.quickslot_3=Quickslot 3
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@@ -134,7 +137,9 @@ windows.wndkeybindings.tag_action=Special Action
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windows.wndkeybindings.tag_loot=Pickup Item
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windows.wndkeybindings.tag_resume=Resume Motion
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windows.wndkeybindings.zoom_in=Zoom In
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windows.wndkeybindings.zoom_in_and_scroll=Zoom In / Scroll Up
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windows.wndkeybindings.zoom_out=Zoom Out
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windows.wndkeybindings.zoom_out_and_scroll=Zoom Out / Scroll Down
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windows.wndkeybindings.n=Go North
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windows.wndkeybindings.e=Go East
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windows.wndkeybindings.s=Go South
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@@ -143,6 +148,7 @@ windows.wndkeybindings.ne=Go NE
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windows.wndkeybindings.se=Go SE
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windows.wndkeybindings.sw=Go SW
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windows.wndkeybindings.nw=Go NW
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windows.wndkeybindings.cur=Wait / Pickup Item
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windows.wndkeybindings$wndchangebinding.desc_first=Press a key to change the first key binding for: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_second=Press a key to change the second key binding for: _%s_.
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windows.wndkeybindings$wndchangebinding.desc_third=Press a key to change the third key binding for: _%s_.
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@@ -120,6 +120,20 @@ public class WndKeyBindings extends Window {
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add(scrollingList);
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int y = 0;
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if (controller){
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RenderedTextBlock controllerInfo = PixelScene.renderTextBlock(Messages.get(this, "controller_info"), 6);
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controllerInfo.maxWidth(WIDTH);
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controllerInfo.setPos(0, 2);
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controllerInfo.hardlight(TITLE_COLOR);
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bindingsList.add(controllerInfo);
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y = (int)controllerInfo.bottom()+3;
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ColorBlock sep = new ColorBlock(WIDTH, 1, 0xFF222222);
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sep.y = y;
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bindingsList.add(sep);
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}
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for (GameAction action : GameAction.allActions()){
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//start at 1. No bindings for NONE
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if (action.code() < 1) continue;
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