v2.1.0: fixed sickle and scythe using 1 charge instead of 2

This commit is contained in:
Evan Debenham
2023-05-18 15:02:26 -04:00
parent 571dc2bfff
commit 6f541ab570
2 changed files with 9 additions and 0 deletions

View File

@@ -53,6 +53,10 @@ public class Sickle extends MeleeWeapon {
lvl*(tier+1); //scaling unchanged
}
public float abilityChargeUse(Hero hero, Char target) {
return 2*super.abilityChargeUse(hero, target);
}
@Override
public String targetingPrompt() {
return Messages.get(this, "prompt");

View File

@@ -22,6 +22,7 @@
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@@ -43,6 +44,10 @@ public class WarScythe extends MeleeWeapon {
lvl*(tier+1); //scaling unchanged
}
public float abilityChargeUse(Hero hero, Char target) {
return 2*super.abilityChargeUse(hero, target);
}
@Override
public String targetingPrompt() {
return Messages.get(this, "prompt");