v3.2.0: fixed incorrect info relating to thrown upgrading
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@@ -371,6 +371,7 @@ windows.wndupgrade.enchant=Upgrading this item also has a %d%% chance to destroy
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windows.wndupgrade.glyph=Upgrading this item also has a %d%% chance to destroy its glyph!
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windows.wndupgrade.glyph=Upgrading this item also has a %d%% chance to destroy its glyph!
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windows.wndupgrade.harden=Upgrading this item also has a %d%% chance to break its hardening!
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windows.wndupgrade.harden=Upgrading this item also has a %d%% chance to break its hardening!
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windows.wndupgrade.resin=This wand has been enhanced with arcane resin, normal upgrades will override resin upgrades!
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windows.wndupgrade.resin=This wand has been enhanced with arcane resin, normal upgrades will override resin upgrades!
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windows.wndupgrade.thrown_dust=Weapons from this set that aren't in your inventory will crumble to dust.
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windows.wndupgrade.damage=Damage
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windows.wndupgrade.damage=Damage
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windows.wndupgrade.blocking=Blocking
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windows.wndupgrade.blocking=Blocking
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windows.wndupgrade.weight=Weight
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windows.wndupgrade.weight=Weight
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+7
-1
@@ -149,7 +149,13 @@ abstract public class MissileWeapon extends Weapon {
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quantity = defaultQuantity();
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quantity = defaultQuantity();
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Buff.affect(Dungeon.hero, UpgradedSetTracker.class).levelThresholds.put(setID, level()+1);
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Buff.affect(Dungeon.hero, UpgradedSetTracker.class).levelThresholds.put(setID, level()+1);
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}
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}
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return super.upgrade( enchant );
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//thrown weapons don't get curse weakened
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boolean wasCursed = cursed;
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super.upgrade( enchant );
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if (wasCursed && hasCurseEnchant()){
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cursed = wasCursed;
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}
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return this;
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}
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}
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@Override
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@Override
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@@ -387,7 +387,7 @@ public class WndUpgrade extends Window {
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|| (toUpgrade instanceof Armor && ((Armor) toUpgrade).hasCurseGlyph()))
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|| (toUpgrade instanceof Armor && ((Armor) toUpgrade).hasCurseGlyph()))
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&& toUpgrade.cursedKnown) {
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&& toUpgrade.cursedKnown) {
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if (toUpgrade.cursed && (toUpgrade instanceof Weapon && ((Weapon) toUpgrade).hasCurseEnchant())
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if (toUpgrade.cursed && (toUpgrade instanceof MeleeWeapon && ((Weapon) toUpgrade).hasCurseEnchant())
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|| (toUpgrade instanceof Armor && ((Armor) toUpgrade).hasCurseGlyph())){
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|| (toUpgrade instanceof Armor && ((Armor) toUpgrade).hasCurseGlyph())){
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bottom = addMessage(Messages.get(this, "cursed_weaken"), CharSprite.POSITIVE, bottom);
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bottom = addMessage(Messages.get(this, "cursed_weaken"), CharSprite.POSITIVE, bottom);
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} else {
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} else {
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@@ -406,7 +406,7 @@ public class WndUpgrade extends Window {
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}
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}
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if (toUpgrade instanceof MissileWeapon && ((MissileWeapon) toUpgrade).extraThrownLeft){
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if (toUpgrade instanceof MissileWeapon && ((MissileWeapon) toUpgrade).extraThrownLeft){
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bottom = addMessage("Weapons from this set that aren't in your inventory will crumble to dust.", CharSprite.WARNING, bottom);
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bottom = addMessage(Messages.get(this, "thrown_dust"), CharSprite.WARNING, bottom);
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}
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}
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// *** Buttons for confirming/cancelling ***
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// *** Buttons for confirming/cancelling ***
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