v3.2.0: fixed thrown wep value logic
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@@ -631,7 +631,20 @@ abstract public class MissileWeapon extends Weapon {
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@Override
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public int value() {
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return 6 * tier * quantity * (level() + 1);
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int price = 5 * tier * quantity;
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if (hasGoodEnchant()) {
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price *= 1.5;
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}
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if (cursedKnown && (cursed || hasCurseEnchant())) {
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price /= 2;
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}
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if (levelKnown && level() > 0) {
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price *= (level() + 1);
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}
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if (price < 1) {
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price = 1;
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}
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return price;
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}
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private static final String SET_ID = "set_id";
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@@ -40,6 +40,6 @@ public class ThrowingStone extends MissileWeapon {
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@Override
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public int value() {
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return super.value()/2; //half normal value
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return Math.round(super.value()/2f); //half normal value
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}
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}
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@@ -260,7 +260,7 @@ public class Dart extends MissileWeapon {
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@Override
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public int value() {
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return super.value()/2; //half normal value
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return Math.round(super.value()/2f); //half normal value
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}
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private final WndBag.ItemSelector itemSelector = new WndBag.ItemSelector() {
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@@ -217,7 +217,7 @@ public abstract class TippedDart extends Dart {
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@Override
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public int value() {
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//value of regular dart plus half of the seed
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return 8 * quantity;
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return Math.round(7.5f * quantity);
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}
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public static final LinkedHashMap<Class<?extends Plant.Seed>, Class<?extends TippedDart>> types = new LinkedHashMap<>();
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