v2.4.1: fixed various minor typos

This commit is contained in:
Evan Debenham
2024-05-16 14:43:00 -04:00
parent 862b152caa
commit 71ed090f29
2 changed files with 5 additions and 5 deletions

View File

@@ -696,7 +696,7 @@ actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5%
#mage
actors.hero.talent.empowering_meal.title=empowering meal
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on the next 3 times he deals damage with a wand.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on the next 3 times he deals damage with a wand.
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on the next 3 times he deals damage with a wand.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on the next 3 times he deals damage with a wand.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.lingering_magic.title=lingering magic
@@ -822,7 +822,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the h
#huntress
actors.hero.talent.natures_bounty.title=nature's bounty
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed.
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the next few floors of the dungeon.\n\nBerries are eaten quickly, restore a small amount of satiety, and might contain a usable seed.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
actors.hero.talent.followup_strike.title=followup strike
@@ -972,7 +972,7 @@ actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey Human! You look like a brave
actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey Human! You look like an important one.
actors.mobs.npcs.blacksmith.intro_quest_start=Wanna be useful, eh? Yeah I got something you could do. I built dis workshop ontop of an old mine, it's just down dat ladder. Take dis pickaxe and mine me some _dark gold ore. 40 pieces_ should be enough. The rock down der is nice and soft so _you'll be able to mine through the walls with some effort._\n\nWhat do you mean, how am I gonna pay? You greedy...\n\nOk, ok, I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it.
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back.
actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine through it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back.
actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it.
actors.mobs.npcs.blacksmith.reminder=You done wastin' my time? The mine entrance is over there.
actors.mobs.npcs.blacksmith.reminder_crystal=Bring me as much gold as you can, and try to break the big crystal too.

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@@ -1328,7 +1328,7 @@ items.trinkets.trapmechanism.name=trap mechanism
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making terrain more hazardous for you and the dungeon's inhabitants.\n\nAt its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.
items.trinkets.wondrousresin.name=wondrous resin
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy post has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy pot has seemed to stabilize it somewhat, and its now affecting your wands.\n\nAt its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
items.trinkets.trinketcatalyst.name=magical catalyst
items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket.
@@ -1617,7 +1617,7 @@ items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charge
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped.
items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
items.weapon.melee.crossbow$chargedshot.name=charged shot
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 5x5 area. Positive dart effects will only affect allies, and harmful effects will only apply to enemies.\n\nTipped darts will also have four extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 7x7 area. Positive dart effects will only affect allies, and harmful effects will only apply to enemies.\n\nTipped darts will also have extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
items.weapon.melee.dagger.name=dagger
items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies.