v0.4.2: fixed a couple lint warnings/errors
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@@ -285,11 +285,12 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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try {
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requestedScene = sceneClass.newInstance();
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switchScene();
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} catch (InstantiationException | IllegalAccessException e) {
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} catch (InstantiationException e){
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e.printStackTrace();
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} catch (IllegalAccessException e) {
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e.printStackTrace();
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}
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}
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update();
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