v3.2.0: fixed body form working on all weapon wielders
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@@ -32,9 +32,11 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.AscendedForm;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.AscendedForm;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.rogue.ShadowClone;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.BodyForm;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.BodyForm;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.Smite;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.Smite;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.MirrorImage;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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@@ -128,7 +130,9 @@ abstract public class Weapon extends KindOfWeapon {
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boolean wasAlly = defender.alignment == Char.Alignment.ALLY;
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boolean wasAlly = defender.alignment == Char.Alignment.ALLY;
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if (attacker.buff(MagicImmune.class) == null) {
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if (attacker.buff(MagicImmune.class) == null) {
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Enchantment trinityEnchant = null;
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Enchantment trinityEnchant = null;
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if (Dungeon.hero.buff(BodyForm.BodyFormBuff.class) != null && this instanceof MeleeWeapon){
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//only when it's the hero or a char that uses the hero's weapon
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if (Dungeon.hero.buff(BodyForm.BodyFormBuff.class) != null && this instanceof MeleeWeapon
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&& (attacker == Dungeon.hero || attacker instanceof MirrorImage || attacker instanceof ShadowClone.ShadowAlly)){
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trinityEnchant = Dungeon.hero.buff(BodyForm.BodyFormBuff.class).enchant();
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trinityEnchant = Dungeon.hero.buff(BodyForm.BodyFormBuff.class).enchant();
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if (enchantment != null && trinityEnchant != null && trinityEnchant.getClass() == enchantment.getClass()){
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if (enchantment != null && trinityEnchant != null && trinityEnchant.getClass() == enchantment.getClass()){
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trinityEnchant = null;
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trinityEnchant = null;
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