V0.1.1: cleaned up TODOs
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@@ -1100,7 +1100,7 @@ public class Hero extends Char {
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Ankh ankh = (Ankh)belongings.getItem( Ankh.class );
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Ankh ankh = (Ankh)belongings.getItem( Ankh.class );
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if (ankh != null && ankh.isBlessed()) {
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if (ankh != null && ankh.isBlessed()) {
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this.HP = HT;
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this.HP = HT;
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//TODO: add sparkle effect
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new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
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new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
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CellEmitter.get(this.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
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CellEmitter.get(this.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
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@@ -81,7 +81,6 @@ public class Ankh extends Item {
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hero.spend( 1f );
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hero.spend( 1f );
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hero.busy();
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hero.busy();
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//TODO: add sparkle effect
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Sample.INSTANCE.play( Assets.SND_DRINK );
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Sample.INSTANCE.play( Assets.SND_DRINK );
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CellEmitter.get(hero.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
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CellEmitter.get(hero.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
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