v3.2.0: fixed shop rooms not generating thrown weapons properly
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@@ -52,6 +52,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurs
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import com.shatteredpixel.shatteredpixeldungeon.items.spells.Alchemize;
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import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfAugmentation;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.TippedDart;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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@@ -223,28 +224,29 @@ public class ShopRoom extends SpecialRoom {
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ArrayList<Item> itemsToSpawn = new ArrayList<>();
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MeleeWeapon w;
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MissileWeapon m;
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switch (Dungeon.depth) {
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case 6: default:
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w = (MeleeWeapon) Generator.random(Generator.wepTiers[1]);
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itemsToSpawn.add( Generator.random(Generator.misTiers[1]).quantity(2).identify(false) );
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m = (MissileWeapon) Generator.random(Generator.misTiers[1]);
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itemsToSpawn.add( new LeatherArmor().identify(false) );
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break;
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case 11:
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w = (MeleeWeapon) Generator.random(Generator.wepTiers[2]);
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itemsToSpawn.add( Generator.random(Generator.misTiers[2]).quantity(2).identify(false) );
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m = (MissileWeapon) Generator.random(Generator.misTiers[2]);
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itemsToSpawn.add( new MailArmor().identify(false) );
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break;
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case 16:
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w = (MeleeWeapon) Generator.random(Generator.wepTiers[3]);
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itemsToSpawn.add( Generator.random(Generator.misTiers[3]).quantity(2).identify(false) );
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m = (MissileWeapon) Generator.random(Generator.misTiers[3]);
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itemsToSpawn.add( new ScaleArmor().identify(false) );
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break;
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case 20: case 21:
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w = (MeleeWeapon) Generator.random(Generator.wepTiers[4]);
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itemsToSpawn.add( Generator.random(Generator.misTiers[4]).quantity(2).identify(false) );
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m = (MissileWeapon) Generator.random(Generator.misTiers[4]);
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itemsToSpawn.add( new PlateArmor().identify(false) );
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itemsToSpawn.add( new Torch() );
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itemsToSpawn.add( new Torch() );
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@@ -256,6 +258,12 @@ public class ShopRoom extends SpecialRoom {
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w.level(0);
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w.identify(false);
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itemsToSpawn.add(w);
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m.enchant(null);
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m.cursed = false;
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m.level(0);
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m.identify(false);
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itemsToSpawn.add(m);
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itemsToSpawn.add( TippedDart.randomTipped(2) );
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