v2.1.1: fixed errors with charm from friendly elemental strike
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@@ -529,7 +529,7 @@ public class ElementalStrike extends ArmorAbility {
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} else if (ench instanceof Friendly){
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for (Char ch : affected){
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if (Random.Float() < 0.5f*powerMulti){
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Buff.affect(ch, Charm.class, 6f).target = hero;
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Buff.affect(ch, Charm.class, 6f).object = hero.id();
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}
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}
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}
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