v2.4.0: added 5 new entrance and exit variants based on existing rooms
This commit is contained in:
@@ -0,0 +1,64 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
|
||||
* Shattered Pixel Dungeon
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||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CavesFissureRoom;
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import com.watabou.utils.PathFinder;
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public class CavesFissureEntranceRoom extends CavesFissureRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{3, 1, 0};
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}
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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int exit;
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do {
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exit = level.pointToCell(random(2));
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} while (level.map[exit] == Terrain.CHASM || level.map[exit] == Terrain.EMPTY_SP || level.findMob(exit) != null);
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for (int i : PathFinder.NEIGHBOURS8){
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if (level.map[exit+i] == Terrain.CHASM) {
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Painter.set(level, exit + i, Terrain.EMPTY);
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}
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}
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Painter.set( level, exit, Terrain.EXIT );
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level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
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}
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}
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@@ -0,0 +1,68 @@
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/*
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* Pixel Dungeon
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||||
* Copyright (C) 2012-2015 Oleg Dolya
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||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ChasmBridgeRoom;
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import com.watabou.utils.PathFinder;
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public class ChasmBridgeEntranceRoom extends ChasmBridgeRoom {
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@Override
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public int minWidth() {
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return Math.max(7, super.minWidth());
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}
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@Override
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public int minHeight() {
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return Math.max(7, super.minHeight());
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}
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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int entrance;
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do {
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entrance = level.pointToCell(random(2));
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} while (spaceRect.inside(level.cellToPoint(entrance)) || level.findMob(entrance) != null);
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for (int i : PathFinder.NEIGHBOURS8){
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if (level.map[entrance+i] == Terrain.CHASM) {
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Painter.set(level, entrance + i, Terrain.EMPTY);
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}
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}
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Painter.set( level, entrance, Terrain.ENTRANCE );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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}
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}
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@@ -139,34 +139,39 @@ public class EntranceRoom extends StandardRoom {
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rooms.add(EntranceRoom.class);
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rooms.add(WaterBridgeEntranceRoom.class);
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rooms.add(CircleBasinEntranceRoom.class);
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rooms.add(ChasmBridgeEntranceRoom.class);
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rooms.add(PillarsEntranceRoom.class);
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rooms.add(CaveEntranceRoom.class);
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rooms.add(CavesFissureEntranceRoom.class);
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rooms.add(HallwayEntranceRoom.class);
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rooms.add(StatuesEntranceRoom.class);
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rooms.add(ChasmEntranceRoom.class);
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rooms.add(RitualEntranceRoom.class);
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}
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private static float[][] chances = new float[27][];
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static {
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chances[1] = new float[]{1, 0, 0, 0, 0, 0};
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chances[1] = new float[]{1, 0,0, 0,0, 0,0, 0,0, 0,0};
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chances[2] = chances[1];
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chances[3] = new float[]{5, 2, 0, 0, 0, 0};
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chances[3] = new float[]{3, 6,1, 0,0, 0,0, 0,0, 0,0};
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chances[5] = chances[4] = chances[3];
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chances[6] = new float[]{5, 0, 5, 0, 0, 0};
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chances[6] = new float[]{2, 0,0, 4,4, 0,0, 0,0, 0,0};
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chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
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chances[11] = new float[]{5, 0, 0, 5, 0, 0};
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chances[11] = new float[]{2, 0,0, 0,0, 4,4, 0,0, 0,0};
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chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
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chances[16] = new float[]{5, 0, 0, 0, 5, 0};
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chances[16] = new float[]{2, 0,0, 0,0, 0,0, 4,4, 0,0};
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chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
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chances[21] = new float[]{5, 0, 0, 0, 0, 5};
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chances[21] = new float[]{3, 0,0, 0,0, 0,0, 0,0, 6,1};
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chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
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}
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@@ -0,0 +1,43 @@
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/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RitualRoom;
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import com.watabou.utils.Point;
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public class RitualEntranceRoom extends RitualRoom {
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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protected void placeloot(Level level, Point p) {
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Painter.set(level, p, Terrain.ENTRANCE);
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level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_ENTRANCE));
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}
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}
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@@ -0,0 +1,63 @@
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/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatuesRoom;
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import com.watabou.utils.PathFinder;
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public class StatuesEntranceRoom extends StatuesRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{3, 1, 0};
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}
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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int entrance = level.pointToCell(center());
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if (width() <= 10 && height()<= 10){
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Painter.fill(level, this, 3, Terrain.EMPTY_SP);
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}
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for (int i : PathFinder.NEIGHBOURS8){
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if (level.map[entrance + i] != Terrain.STATUE_SP) {
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Painter.set(level, entrance + i, Terrain.EMPTY_SP);
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}
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}
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Painter.set( level, entrance, Terrain.ENTRANCE_SP );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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}
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}
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@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
|
||||
|
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.WaterBridgeRoom;
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import com.watabou.utils.PathFinder;
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public class WaterBridgeEntranceRoom extends WaterBridgeRoom {
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@Override
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public int minWidth() {
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return Math.max(7, super.minWidth());
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}
|
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|
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@Override
|
||||
public int minHeight() {
|
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return Math.max(7, super.minHeight());
|
||||
}
|
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|
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@Override
|
||||
public boolean isEntrance() {
|
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return true;
|
||||
}
|
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|
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@Override
|
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public void paint(Level level) {
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super.paint(level);
|
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|
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int entrance;
|
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do {
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entrance = level.pointToCell(random(2));
|
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|
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} while (spaceRect.inside(level.cellToPoint(entrance)) || level.findMob(entrance) != null);
|
||||
|
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for (int i : PathFinder.NEIGHBOURS8){
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if (level.map[entrance+i] == Terrain.WATER) {
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Painter.set(level, entrance + i, Terrain.EMPTY);
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}
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}
|
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|
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Painter.set( level, entrance, Terrain.ENTRANCE );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CavesFissureRoom;
|
||||
import com.watabou.utils.PathFinder;
|
||||
|
||||
public class CavesFissureExitRoom extends CavesFissureRoom {
|
||||
|
||||
@Override
|
||||
public float[] sizeCatProbs() {
|
||||
return new float[]{3, 1, 0};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isExit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
|
||||
int entrance;
|
||||
do {
|
||||
entrance = level.pointToCell(random(2));
|
||||
|
||||
} while (level.map[entrance] == Terrain.CHASM
|
||||
|| level.map[entrance] == Terrain.EMPTY_SP
|
||||
|| level.findMob(entrance) != null);
|
||||
|
||||
|
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for (int i : PathFinder.NEIGHBOURS8){
|
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if (level.map[entrance+i] == Terrain.CHASM) {
|
||||
Painter.set(level, entrance + i, Terrain.EMPTY);
|
||||
}
|
||||
}
|
||||
|
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Painter.set( level, entrance, Terrain.ENTRANCE );
|
||||
level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ChasmBridgeRoom;
|
||||
import com.watabou.utils.PathFinder;
|
||||
|
||||
public class ChasmBridgeExitRoom extends ChasmBridgeRoom {
|
||||
|
||||
@Override
|
||||
public int minWidth() {
|
||||
return Math.max(7, super.minWidth());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int minHeight() {
|
||||
return Math.max(7, super.minHeight());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isExit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
|
||||
int exit;
|
||||
do {
|
||||
exit = level.pointToCell(random(2));
|
||||
|
||||
} while (spaceRect.inside(level.cellToPoint(exit)) || level.findMob(exit) != null);
|
||||
|
||||
for (int i : PathFinder.NEIGHBOURS8){
|
||||
if (level.map[exit+i] == Terrain.CHASM) {
|
||||
Painter.set(level, exit + i, Terrain.EMPTY);
|
||||
}
|
||||
}
|
||||
|
||||
Painter.set( level, exit, Terrain.EXIT );
|
||||
level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -81,33 +81,37 @@ public class ExitRoom extends StandardRoom {
|
||||
static {
|
||||
rooms.add(ExitRoom.class);
|
||||
|
||||
|
||||
rooms.add(WaterBridgeExitRoom.class);
|
||||
rooms.add(CircleBasinExitRoom.class);
|
||||
|
||||
rooms.add(ChasmBridgeExitRoom.class);
|
||||
rooms.add(PillarsExitRoom.class);
|
||||
|
||||
rooms.add(CavesFissureExitRoom.class);
|
||||
rooms.add(CaveExitRoom.class);
|
||||
|
||||
rooms.add(HallwayExitRoom.class);
|
||||
rooms.add(StatuesExitRoom.class);
|
||||
|
||||
rooms.add(ChasmExitRoom.class);
|
||||
rooms.add(RitualExitRoom.class);
|
||||
}
|
||||
|
||||
private static float[][] chances = new float[27][];
|
||||
static {
|
||||
chances[1] = new float[]{5, 2, 0, 0, 0, 0};
|
||||
chances[1] = new float[]{3, 6,1, 0,0, 0,0, 0,0, 0,0};
|
||||
chances[5] = chances[4] = chances[3] = chances[2] = chances[1];
|
||||
|
||||
chances[6] = new float[]{5, 0, 5, 0, 0, 0};
|
||||
chances[6] = new float[]{2, 0,0, 4,4, 0,0, 0,0, 0,0};
|
||||
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
|
||||
|
||||
chances[11] = new float[]{5, 0, 0, 5, 0, 0};
|
||||
chances[11] = new float[]{2, 0,0, 0,0, 4,4, 0,0, 0,0};
|
||||
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
|
||||
|
||||
chances[16] = new float[]{5, 0, 0, 0, 5, 0};
|
||||
chances[16] = new float[]{2, 0,0, 0,0, 0,0, 4,4, 0,0};
|
||||
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
|
||||
|
||||
chances[21] = new float[]{5, 0, 0, 0, 0, 5};
|
||||
chances[21] = new float[]{3, 0,0, 0,0, 0,0, 0,0, 6,1};
|
||||
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RitualRoom;
|
||||
import com.watabou.utils.Point;
|
||||
|
||||
public class RitualExitRoom extends RitualRoom {
|
||||
|
||||
@Override
|
||||
public boolean isExit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void placeloot(Level level, Point p) {
|
||||
Painter.set(level, p, Terrain.EXIT);
|
||||
level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_EXIT));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatuesRoom;
|
||||
import com.watabou.utils.PathFinder;
|
||||
|
||||
public class StatuesExitRoom extends StatuesRoom {
|
||||
|
||||
@Override
|
||||
public float[] sizeCatProbs() {
|
||||
return new float[]{3, 1, 0};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isExit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
|
||||
int exit = level.pointToCell(center());
|
||||
|
||||
if (width() <= 10 && height()<= 10){
|
||||
Painter.fill(level, this, 3, Terrain.EMPTY_SP);
|
||||
}
|
||||
|
||||
for (int i : PathFinder.NEIGHBOURS8){
|
||||
if (level.map[exit + i] != Terrain.STATUE_SP) {
|
||||
Painter.set(level, exit + i, Terrain.EMPTY_SP);
|
||||
}
|
||||
}
|
||||
|
||||
Painter.set( level, exit, Terrain.EXIT );
|
||||
level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2024 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.WaterBridgeRoom;
|
||||
import com.watabou.utils.PathFinder;
|
||||
|
||||
public class WaterBridgeExitRoom extends WaterBridgeRoom {
|
||||
|
||||
@Override
|
||||
public int minWidth() {
|
||||
return Math.max(7, super.minWidth());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int minHeight() {
|
||||
return Math.max(7, super.minHeight());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isExit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
|
||||
int exit;
|
||||
do {
|
||||
exit = level.pointToCell(random(2));
|
||||
|
||||
} while (spaceRect.inside(level.cellToPoint(exit)) || level.findMob(exit) != null);
|
||||
|
||||
for (int i : PathFinder.NEIGHBOURS8){
|
||||
if (level.map[exit+i] == Terrain.WATER) {
|
||||
Painter.set(level, exit + i, Terrain.EMPTY);
|
||||
}
|
||||
}
|
||||
|
||||
Painter.set( level, exit, Terrain.EXIT );
|
||||
level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user