v2.4.0: added 5 new entrance and exit variants based on existing rooms
This commit is contained in:
+64
@@ -0,0 +1,64 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2024 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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||||||
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*
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||||||
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* This program is distributed in the hope that it will be useful,
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||||||
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||||
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||||
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* GNU General Public License for more details.
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||||||
|
*
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||||||
|
* You should have received a copy of the GNU General Public License
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||||||
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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||||||
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CavesFissureRoom;
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import com.watabou.utils.PathFinder;
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public class CavesFissureEntranceRoom extends CavesFissureRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{3, 1, 0};
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}
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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int exit;
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do {
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exit = level.pointToCell(random(2));
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} while (level.map[exit] == Terrain.CHASM || level.map[exit] == Terrain.EMPTY_SP || level.findMob(exit) != null);
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for (int i : PathFinder.NEIGHBOURS8){
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if (level.map[exit+i] == Terrain.CHASM) {
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Painter.set(level, exit + i, Terrain.EMPTY);
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}
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}
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Painter.set( level, exit, Terrain.EXIT );
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level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
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}
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}
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+68
@@ -0,0 +1,68 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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||||||
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* Shattered Pixel Dungeon
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||||||
|
* Copyright (C) 2014-2024 Evan Debenham
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||||||
|
*
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||||||
|
* This program is free software: you can redistribute it and/or modify
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||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
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||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
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||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ChasmBridgeRoom;
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import com.watabou.utils.PathFinder;
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public class ChasmBridgeEntranceRoom extends ChasmBridgeRoom {
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@Override
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public int minWidth() {
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return Math.max(7, super.minWidth());
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}
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@Override
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public int minHeight() {
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return Math.max(7, super.minHeight());
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}
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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int entrance;
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do {
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entrance = level.pointToCell(random(2));
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} while (spaceRect.inside(level.cellToPoint(entrance)) || level.findMob(entrance) != null);
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for (int i : PathFinder.NEIGHBOURS8){
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if (level.map[entrance+i] == Terrain.CHASM) {
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Painter.set(level, entrance + i, Terrain.EMPTY);
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}
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}
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Painter.set( level, entrance, Terrain.ENTRANCE );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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}
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}
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+11
-6
@@ -139,34 +139,39 @@ public class EntranceRoom extends StandardRoom {
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rooms.add(EntranceRoom.class);
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rooms.add(EntranceRoom.class);
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rooms.add(WaterBridgeEntranceRoom.class);
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rooms.add(CircleBasinEntranceRoom.class);
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rooms.add(CircleBasinEntranceRoom.class);
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rooms.add(ChasmBridgeEntranceRoom.class);
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rooms.add(PillarsEntranceRoom.class);
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rooms.add(PillarsEntranceRoom.class);
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rooms.add(CaveEntranceRoom.class);
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rooms.add(CaveEntranceRoom.class);
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rooms.add(CavesFissureEntranceRoom.class);
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rooms.add(HallwayEntranceRoom.class);
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rooms.add(HallwayEntranceRoom.class);
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rooms.add(StatuesEntranceRoom.class);
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rooms.add(ChasmEntranceRoom.class);
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rooms.add(ChasmEntranceRoom.class);
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rooms.add(RitualEntranceRoom.class);
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}
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}
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private static float[][] chances = new float[27][];
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private static float[][] chances = new float[27][];
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static {
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static {
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chances[1] = new float[]{1, 0, 0, 0, 0, 0};
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chances[1] = new float[]{1, 0,0, 0,0, 0,0, 0,0, 0,0};
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chances[2] = chances[1];
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chances[2] = chances[1];
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chances[3] = new float[]{5, 2, 0, 0, 0, 0};
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chances[3] = new float[]{3, 6,1, 0,0, 0,0, 0,0, 0,0};
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chances[5] = chances[4] = chances[3];
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chances[5] = chances[4] = chances[3];
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chances[6] = new float[]{5, 0, 5, 0, 0, 0};
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chances[6] = new float[]{2, 0,0, 4,4, 0,0, 0,0, 0,0};
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chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
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chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
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chances[11] = new float[]{5, 0, 0, 5, 0, 0};
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chances[11] = new float[]{2, 0,0, 0,0, 4,4, 0,0, 0,0};
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chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
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chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
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chances[16] = new float[]{5, 0, 0, 0, 5, 0};
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chances[16] = new float[]{2, 0,0, 0,0, 0,0, 4,4, 0,0};
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chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
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chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
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chances[21] = new float[]{5, 0, 0, 0, 0, 5};
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chances[21] = new float[]{3, 0,0, 0,0, 0,0, 0,0, 6,1};
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chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
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chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
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}
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}
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+43
@@ -0,0 +1,43 @@
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/*
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||||||
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* Pixel Dungeon
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||||||
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* Copyright (C) 2012-2015 Oleg Dolya
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||||||
|
*
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||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2024 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RitualRoom;
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import com.watabou.utils.Point;
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public class RitualEntranceRoom extends RitualRoom {
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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protected void placeloot(Level level, Point p) {
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Painter.set(level, p, Terrain.ENTRANCE);
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level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_ENTRANCE));
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}
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}
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+63
@@ -0,0 +1,63 @@
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/*
|
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|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2024 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
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|
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatuesRoom;
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import com.watabou.utils.PathFinder;
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public class StatuesEntranceRoom extends StatuesRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{3, 1, 0};
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}
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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int entrance = level.pointToCell(center());
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if (width() <= 10 && height()<= 10){
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Painter.fill(level, this, 3, Terrain.EMPTY_SP);
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}
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for (int i : PathFinder.NEIGHBOURS8){
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if (level.map[entrance + i] != Terrain.STATUE_SP) {
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Painter.set(level, entrance + i, Terrain.EMPTY_SP);
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}
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}
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Painter.set( level, entrance, Terrain.ENTRANCE_SP );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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}
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|
}
|
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+67
@@ -0,0 +1,67 @@
|
|||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2024 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.WaterBridgeRoom;
|
||||||
|
import com.watabou.utils.PathFinder;
|
||||||
|
|
||||||
|
public class WaterBridgeEntranceRoom extends WaterBridgeRoom {
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||||||
|
|
||||||
|
@Override
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||||||
|
public int minWidth() {
|
||||||
|
return Math.max(7, super.minWidth());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int minHeight() {
|
||||||
|
return Math.max(7, super.minHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isEntrance() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void paint(Level level) {
|
||||||
|
super.paint(level);
|
||||||
|
|
||||||
|
int entrance;
|
||||||
|
do {
|
||||||
|
entrance = level.pointToCell(random(2));
|
||||||
|
|
||||||
|
} while (spaceRect.inside(level.cellToPoint(entrance)) || level.findMob(entrance) != null);
|
||||||
|
|
||||||
|
for (int i : PathFinder.NEIGHBOURS8){
|
||||||
|
if (level.map[entrance+i] == Terrain.WATER) {
|
||||||
|
Painter.set(level, entrance + i, Terrain.EMPTY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Painter.set( level, entrance, Terrain.ENTRANCE );
|
||||||
|
level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
|
||||||
|
}
|
||||||
|
}
|
||||||
+67
@@ -0,0 +1,67 @@
|
|||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2024 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CavesFissureRoom;
|
||||||
|
import com.watabou.utils.PathFinder;
|
||||||
|
|
||||||
|
public class CavesFissureExitRoom extends CavesFissureRoom {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float[] sizeCatProbs() {
|
||||||
|
return new float[]{3, 1, 0};
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isExit() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void paint(Level level) {
|
||||||
|
super.paint(level);
|
||||||
|
|
||||||
|
int entrance;
|
||||||
|
do {
|
||||||
|
entrance = level.pointToCell(random(2));
|
||||||
|
|
||||||
|
} while (level.map[entrance] == Terrain.CHASM
|
||||||
|
|| level.map[entrance] == Terrain.EMPTY_SP
|
||||||
|
|| level.findMob(entrance) != null);
|
||||||
|
|
||||||
|
|
||||||
|
for (int i : PathFinder.NEIGHBOURS8){
|
||||||
|
if (level.map[entrance+i] == Terrain.CHASM) {
|
||||||
|
Painter.set(level, entrance + i, Terrain.EMPTY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Painter.set( level, entrance, Terrain.ENTRANCE );
|
||||||
|
level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
+68
@@ -0,0 +1,68 @@
|
|||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2024 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ChasmBridgeRoom;
|
||||||
|
import com.watabou.utils.PathFinder;
|
||||||
|
|
||||||
|
public class ChasmBridgeExitRoom extends ChasmBridgeRoom {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int minWidth() {
|
||||||
|
return Math.max(7, super.minWidth());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int minHeight() {
|
||||||
|
return Math.max(7, super.minHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isExit() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void paint(Level level) {
|
||||||
|
super.paint(level);
|
||||||
|
|
||||||
|
int exit;
|
||||||
|
do {
|
||||||
|
exit = level.pointToCell(random(2));
|
||||||
|
|
||||||
|
} while (spaceRect.inside(level.cellToPoint(exit)) || level.findMob(exit) != null);
|
||||||
|
|
||||||
|
for (int i : PathFinder.NEIGHBOURS8){
|
||||||
|
if (level.map[exit+i] == Terrain.CHASM) {
|
||||||
|
Painter.set(level, exit + i, Terrain.EMPTY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Painter.set( level, exit, Terrain.EXIT );
|
||||||
|
level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
+10
-6
@@ -81,33 +81,37 @@ public class ExitRoom extends StandardRoom {
|
|||||||
static {
|
static {
|
||||||
rooms.add(ExitRoom.class);
|
rooms.add(ExitRoom.class);
|
||||||
|
|
||||||
|
rooms.add(WaterBridgeExitRoom.class);
|
||||||
rooms.add(CircleBasinExitRoom.class);
|
rooms.add(CircleBasinExitRoom.class);
|
||||||
|
|
||||||
|
rooms.add(ChasmBridgeExitRoom.class);
|
||||||
rooms.add(PillarsExitRoom.class);
|
rooms.add(PillarsExitRoom.class);
|
||||||
|
|
||||||
|
rooms.add(CavesFissureExitRoom.class);
|
||||||
rooms.add(CaveExitRoom.class);
|
rooms.add(CaveExitRoom.class);
|
||||||
|
|
||||||
rooms.add(HallwayExitRoom.class);
|
rooms.add(HallwayExitRoom.class);
|
||||||
|
rooms.add(StatuesExitRoom.class);
|
||||||
|
|
||||||
rooms.add(ChasmExitRoom.class);
|
rooms.add(ChasmExitRoom.class);
|
||||||
|
rooms.add(RitualExitRoom.class);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static float[][] chances = new float[27][];
|
private static float[][] chances = new float[27][];
|
||||||
static {
|
static {
|
||||||
chances[1] = new float[]{5, 2, 0, 0, 0, 0};
|
chances[1] = new float[]{3, 6,1, 0,0, 0,0, 0,0, 0,0};
|
||||||
chances[5] = chances[4] = chances[3] = chances[2] = chances[1];
|
chances[5] = chances[4] = chances[3] = chances[2] = chances[1];
|
||||||
|
|
||||||
chances[6] = new float[]{5, 0, 5, 0, 0, 0};
|
chances[6] = new float[]{2, 0,0, 4,4, 0,0, 0,0, 0,0};
|
||||||
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
|
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
|
||||||
|
|
||||||
chances[11] = new float[]{5, 0, 0, 5, 0, 0};
|
chances[11] = new float[]{2, 0,0, 0,0, 4,4, 0,0, 0,0};
|
||||||
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
|
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
|
||||||
|
|
||||||
chances[16] = new float[]{5, 0, 0, 0, 5, 0};
|
chances[16] = new float[]{2, 0,0, 0,0, 0,0, 4,4, 0,0};
|
||||||
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
|
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
|
||||||
|
|
||||||
chances[21] = new float[]{5, 0, 0, 0, 0, 5};
|
chances[21] = new float[]{3, 0,0, 0,0, 0,0, 0,0, 6,1};
|
||||||
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
|
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+43
@@ -0,0 +1,43 @@
|
|||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2024 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RitualRoom;
|
||||||
|
import com.watabou.utils.Point;
|
||||||
|
|
||||||
|
public class RitualExitRoom extends RitualRoom {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isExit() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void placeloot(Level level, Point p) {
|
||||||
|
Painter.set(level, p, Terrain.EXIT);
|
||||||
|
level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_EXIT));
|
||||||
|
}
|
||||||
|
}
|
||||||
+64
@@ -0,0 +1,64 @@
|
|||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2024 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatuesRoom;
|
||||||
|
import com.watabou.utils.PathFinder;
|
||||||
|
|
||||||
|
public class StatuesExitRoom extends StatuesRoom {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float[] sizeCatProbs() {
|
||||||
|
return new float[]{3, 1, 0};
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isExit() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void paint(Level level) {
|
||||||
|
super.paint(level);
|
||||||
|
|
||||||
|
int exit = level.pointToCell(center());
|
||||||
|
|
||||||
|
if (width() <= 10 && height()<= 10){
|
||||||
|
Painter.fill(level, this, 3, Terrain.EMPTY_SP);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i : PathFinder.NEIGHBOURS8){
|
||||||
|
if (level.map[exit + i] != Terrain.STATUE_SP) {
|
||||||
|
Painter.set(level, exit + i, Terrain.EMPTY_SP);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Painter.set( level, exit, Terrain.EXIT );
|
||||||
|
level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
+68
@@ -0,0 +1,68 @@
|
|||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2024 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.WaterBridgeRoom;
|
||||||
|
import com.watabou.utils.PathFinder;
|
||||||
|
|
||||||
|
public class WaterBridgeExitRoom extends WaterBridgeRoom {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int minWidth() {
|
||||||
|
return Math.max(7, super.minWidth());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int minHeight() {
|
||||||
|
return Math.max(7, super.minHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isExit() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void paint(Level level) {
|
||||||
|
super.paint(level);
|
||||||
|
|
||||||
|
int exit;
|
||||||
|
do {
|
||||||
|
exit = level.pointToCell(random(2));
|
||||||
|
|
||||||
|
} while (spaceRect.inside(level.cellToPoint(exit)) || level.findMob(exit) != null);
|
||||||
|
|
||||||
|
for (int i : PathFinder.NEIGHBOURS8){
|
||||||
|
if (level.map[exit+i] == Terrain.WATER) {
|
||||||
|
Painter.set(level, exit + i, Terrain.EMPTY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Painter.set( level, exit, Terrain.EXIT );
|
||||||
|
level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user