v3.1.0: improvements to color clarity, mainly for colorblind players:
- increased opacity on flare vfx - added different flare counts for champions - lightened growing champs slightly - darkened hero health bar BG on mobile - lightened shielding on mob HP bar - increased constrast on inventory button backgrounds
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Before Width: | Height: | Size: 976 B After Width: | Height: | Size: 1.0 KiB |
@@ -44,6 +44,7 @@ public abstract class ChampionEnemy extends Buff {
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}
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protected int color;
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protected int rays;
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@Override
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public int icon() {
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@@ -57,7 +58,7 @@ public abstract class ChampionEnemy extends Buff {
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@Override
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public void fx(boolean on) {
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if (on) target.sprite.aura( color );
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if (on) target.sprite.aura( color, rays );
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else target.sprite.clearAura();
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}
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@@ -114,6 +115,7 @@ public abstract class ChampionEnemy extends Buff {
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{
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color = 0xFF8800;
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rays = 4;
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}
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@Override
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@@ -150,6 +152,7 @@ public abstract class ChampionEnemy extends Buff {
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{
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color = 0x8800FF;
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rays = 4;
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}
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@Override
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@@ -178,6 +181,7 @@ public abstract class ChampionEnemy extends Buff {
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{
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color = 0x00FF00;
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rays = 5;
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}
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@Override
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@@ -196,6 +200,7 @@ public abstract class ChampionEnemy extends Buff {
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{
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color = 0x0088FF;
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rays = 5;
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}
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@Override
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@@ -224,6 +229,7 @@ public abstract class ChampionEnemy extends Buff {
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{
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color = 0xFFFF00;
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rays = 6;
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}
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@Override
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@@ -235,7 +241,8 @@ public abstract class ChampionEnemy extends Buff {
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public static class Growing extends ChampionEnemy {
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{
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color = 0xFF0000;
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color = 0xFF2222; //a little white helps it stick out from background
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rays = 6;
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}
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private float multiplier = 1.19f;
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@@ -36,7 +36,7 @@ public class Invulnerability extends FlavourBuff {
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@Override
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public void fx(boolean on) {
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if (!target.buffs(ChampionEnemy.class).isEmpty()) return;
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if (on) target.sprite.aura( 0xFFFF00 );
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if (on) target.sprite.aura( 0xFFFF00, 5 );
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else target.sprite.clearAura();
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}
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@@ -55,7 +55,7 @@ public class Flare extends Visual {
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super( 0, 0, 0, 0 );
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int gradient[] = {0xFFFFFFFF, 0x00FFFFFF};
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int gradient[] = {0xFFFFFFFF, 0xBBFFFFFF, 0x88FFFFFF, 0x00FFFF, 0x00FFFFFF};
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texture = TextureCache.createGradient( gradient );
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this.nRays = nRays;
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@@ -373,11 +373,13 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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}
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private int auraColor = 0;
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private int auraRays = 0;
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//Aura needs color data too
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public void aura( int color ){
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//Aura needs color and ray count data too
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public void aura( int color, int nRays ){
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add(State.AURA);
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auraColor = color;
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auraRays = nRays;
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}
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protected synchronized void processStateAddition( State state ) {
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@@ -450,7 +452,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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if (aura != null) aura.killAndErase();
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float size = Math.max(width(), height());
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size = Math.max(size+4, 16);
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aura = new Flare(5, size);
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aura = new Flare(auraRays, size);
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aura.angularSpeed = 90;
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aura.color(auraColor, true);
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aura.visible = visible;
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@@ -55,7 +55,7 @@ public class RatKingSprite extends MobSprite {
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if (Dungeon.hero != null && Dungeon.hero.armorAbility instanceof Ratmogrify){
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c = 24;
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if (parent != null) aura(0xFFFF00);
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if (parent != null) aura(0xFFFF00, 5);
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}
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texture( Assets.Sprites.RATKING );
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@@ -83,7 +83,7 @@ public class RatKingSprite extends MobSprite {
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public void link(Char ch) {
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super.link(ch);
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if (Dungeon.hero != null && Dungeon.hero.armorAbility instanceof Ratmogrify){
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aura(0xFFFF00);
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aura(0xFFFF00, 5);
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}
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}
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}
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@@ -29,7 +29,7 @@ public class HealthBar extends Component {
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private static final int COLOR_BG = 0xFFCC0000;
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private static final int COLOR_HP = 0xFF00EE00;
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private static final int COLOR_SHLD = 0xFFBBEEBB;
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private static final int COLOR_SHLD = 0xFFCCFFCC;
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private static final int HEIGHT = 2;
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@@ -89,12 +89,16 @@ public class InventorySlot extends ItemSlot {
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if (item.cursed && item.cursedKnown) {
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bg.ra = +0.3f;
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bg.ga = -0.15f;
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bg.ba = -0.15f;
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} else if (!item.isIdentified()) {
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if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){
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bg.ba = 0.3f;
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bg.ba = +0.3f;
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bg.ga = +0.06f;
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bg.ra = -0.06f;
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} else {
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bg.ra = 0.3f;
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bg.ba = 0.3f;
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bg.ra = +0.3f;
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bg.ba = +0.3f;
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bg.ga = -0.1f;
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}
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}
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@@ -864,7 +864,7 @@ public class WndJournal extends WndTabbed {
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gridItem.addSecondIcon(secondIcon);
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}
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if (!seen) {
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gridItem.hardLightBG(2f, 1f, 2f);
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gridItem.hardLightBG(2f, 0.8f, 2f);
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}
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grid.addItem(gridItem);
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}
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@@ -1001,7 +1001,7 @@ public class WndJournal extends WndTabbed {
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}
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};
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if (!seen) {
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gridItem.hardLightBG(2f, 1f, 2f);
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gridItem.hardLightBG(2f, 0.8f, 2f);
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}
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grid.addItem(gridItem);
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}
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@@ -1055,10 +1055,10 @@ public class WndJournal extends WndTabbed {
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text.measure();
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gridItem.addSecondIcon( text );
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if (!read) {
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gridItem.hardLightBG(1f, 1f, 2f);
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gridItem.hardLightBG(0.9f, 0.9f, 2f);
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}
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} else {
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gridItem.hardLightBG(2f, 1f, 2f);
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gridItem.hardLightBG(2f, 0.8f, 2f);
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}
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grid.addItem(gridItem);
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}
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@@ -32,8 +32,10 @@ import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.Trinket;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
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@@ -482,11 +484,19 @@ public class WndRanking extends WndTabbed {
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slot.item( item );
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if (item.cursed && item.cursedKnown) {
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bg.ra = +0.2f;
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bg.ga = -0.1f;
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bg.ra = +0.3f;
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bg.ga = -0.15f;
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bg.ba = -0.15f;
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} else if (!item.isIdentified()) {
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bg.ra = 0.1f;
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bg.ba = 0.1f;
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if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){
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bg.ba = +0.3f;
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bg.ga = +0.06f;
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bg.ra = -0.06f;
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} else {
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bg.ra = +0.3f;
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bg.ba = +0.3f;
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bg.ga = -0.1f;
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}
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}
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}
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