v2.5.0: thorns no longer rebounds damage to allies
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@@ -41,7 +41,7 @@ public class Thorns extends Armor.Glyph {
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// lvl 1 - 23.1%
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// lvl 2 - 28.5%
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float procChance = (level+2f)/(level+12f) * procChanceMultiplier(defender);
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if ( Random.Float() < procChance ) {
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if ( attacker.alignment != defender.alignment && Random.Float() < procChance ) {
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float powerMulti = Math.max(1f, procChance);
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