v1.4.0: fixed warp beacon not properly updating enemy UI elements

This commit is contained in:
Evan Debenham
2022-08-18 14:16:48 -04:00
parent d11ea5f44e
commit 76c0e8c622

View File

@@ -41,6 +41,7 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.plants.Swiftthistle;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@@ -161,6 +162,8 @@ public class WarpBeacon extends ArmorAbility {
Invisibility.dispel();
Dungeon.observe();
GameScene.updateFog();
hero.checkVisibleMobs();
AttackIndicator.updateState();
} else {