v1.4.0: fixed warp beacon not properly updating enemy UI elements
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@@ -41,6 +41,7 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Swiftthistle;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
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import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@@ -161,6 +162,8 @@ public class WarpBeacon extends ArmorAbility {
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Invisibility.dispel();
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Dungeon.observe();
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GameScene.updateFog();
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hero.checkVisibleMobs();
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AttackIndicator.updateState();
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} else {
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