v1.1.2: fixed rare edge-case crashes with levitation
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@@ -22,8 +22,10 @@
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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@@ -50,7 +52,10 @@ public class Levitation extends FlavourBuff {
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public void detach() {
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target.flying = false;
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super.detach();
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Dungeon.level.occupyCell(target );
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//only press tiles if we're current in the game screen
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if (ShatteredPixelDungeon.scene() instanceof GameScene) {
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Dungeon.level.occupyCell(target );
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}
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}
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@Override
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