v2.4.0: fixed thrown weapons sticking to ghouls as they are downed

This commit is contained in:
Evan Debenham
2024-03-06 14:34:45 -05:00
parent 8efb48d83f
commit 780966db42

View File

@@ -288,7 +288,7 @@ abstract public class MissileWeapon extends Weapon {
decrementDurability();
if (durability > 0){
//attempt to stick the missile weapon to the enemy, just drop it if we can't.
if (sticky && enemy != null && enemy.isAlive() && enemy.alignment != Char.Alignment.ALLY){
if (sticky && enemy != null && enemy.isActive() && enemy.alignment != Char.Alignment.ALLY){
PinCushion p = Buff.affect(enemy, PinCushion.class);
if (p.target == enemy){
p.stick(this);