v1.4.0: resting now triggers the hold fast talent
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@@ -1143,10 +1143,10 @@ public class Hero extends Char {
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public void rest( boolean fullRest ) {
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spendAndNextConstant( TIME_TO_REST );
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if (hasTalent(Talent.HOLD_FAST)){
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Buff.affect(this, HoldFast.class);
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}
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if (!fullRest) {
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if (hasTalent(Talent.HOLD_FAST)){
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Buff.affect(this, HoldFast.class);
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}
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if (sprite != null) {
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sprite.showStatus(CharSprite.DEFAULT, Messages.get(this, "wait"));
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}
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