v2.2.1: fixed mage's staff melee benefiting from wand boosts
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@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=shield battery
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actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _4% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _6% max HP per charge_.
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actors.hero.talent.desperate_power.title=desperate power
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actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ when they are down to their last charge.
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actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
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actors.hero.talent.ally_warp.title=ally warp
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actors.hero.talent.ally_warp.desc=_+1:_ The Mage can select an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can select an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can select an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
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+3
-3
@@ -156,11 +156,11 @@ public class MagesStaff extends MeleeWeapon {
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}
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@Override
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public int buffedLvl() {
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public int buffedVisiblyUpgraded() {
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if (wand != null){
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return Math.max(super.buffedLvl(), wand.buffedLvl());
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return Math.max(super.buffedVisiblyUpgraded(), wand.buffedVisiblyUpgraded());
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} else {
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return super.buffedLvl();
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return super.buffedVisiblyUpgraded();
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}
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}
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