v0.9.1: locked in names and descriptions for each T2 talent

This commit is contained in:
Evan Debenham
2020-11-30 12:11:50 -05:00
parent 9ac85d3d77
commit 7acab31316
3 changed files with 34 additions and 18 deletions

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@@ -328,6 +328,12 @@ actors.hero.talent.iron_stomach.title=iron stomach
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
actors.hero.talent.restored_willpower.title=restored willpower
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the Warrior's seal shielding_.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the Warrior's seal shielding_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.runic_transference.title=runic transference
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
actors.hero.talent.lethal_momentum.title=lethal momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, his next attack within _1 turn_ is instantaneous.\n\n_+2:_ When the Warrior kills an enemy, his next attack within _3 turns_ is instantaneous.
actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.
actors.hero.talent.empowering_meal.title=empowering meal
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@@ -341,6 +347,12 @@ actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=wand preservation
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _60% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _90% chance_ of being returned at +0.
actors.hero.talent.arcane_vision.title=arcane vision
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
@@ -354,6 +366,8 @@ actors.hero.talent.mystical_meal.title=mystical meal
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=mystical upgrade
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=wide search
actors.hero.talent.wide_search.desc=_+1:_ The Rogues search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogues search radius is increased from a 5x5 square to a _7x7 square_.
actors.hero.talent.silent_steps.title=silent steps
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
actors.hero.talent.rogues_foresight.title=rogue's foresight
@@ -371,10 +385,12 @@ actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
actors.hero.talent.restored_nature.title=restored nature
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.durable_projectiles.title=durable projectiles
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the huntress.
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.heightened_senses.title=heightened senses
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
actors.hero.talent.durable_projectiles.title=durable projectiles
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
actors.hero.hero.name=you
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!

View File

@@ -72,9 +72,9 @@ public enum Talent {
IRON_WILL(3),
IRON_STOMACH(4),
RESTORED_WILLPOWER(5),
TEST_WARRIOR_T2_3(6),
TEST_WARRIOR_T2_4(7),
TEST_WARRIOR_T2_5(8),
RUNIC_TRANSFERENCE(6),
LETHAL_MOMENTUM(7),
IMPROVISED_PROJECTILES(8),
EMPOWERING_MEAL(16),
SCHOLARS_INTUITION(17),
@@ -82,9 +82,9 @@ public enum Talent {
BACKUP_BARRIER(19),
ENERGIZING_MEAL(20),
ENERGIZING_UPGRADE(21),
TEST_MAGE_T2_3(22),
TEST_MAGE_T2_4(23),
TEST_MAGE_T2_5(24),
WAND_PRESERVATION(22),
ARCANE_VISION(23),
SHIELD_BATTERY(24),
CACHED_RATIONS(32),
THIEFS_INTUITION(33),
@@ -92,9 +92,9 @@ public enum Talent {
PROTECTIVE_SHADOWS(35),
MYSTICAL_MEAL(36),
MYSTICAL_UPGRADE(37),
SILENT_STEPS(38),
ROGUES_FORESIGHT(39),
TEST_ROGUE_T2_5(40),
WIDE_SEARCH(38),
SILENT_STEPS(39),
ROGUES_FORESIGHT(40),
NATURES_BOUNTY(48),
SURVIVALISTS_INTUITION(49),
@@ -102,9 +102,9 @@ public enum Talent {
NATURES_AID(51),
INVIGORATING_MEAL(52),
RESTORED_NATURE(53),
DURABLE_PROJECTILES(54),
HEIGHTENED_SENSES(55),
TEST_HUNTRESS_T2_5(56);
REJUVENATING_STEPS(54),
DURABLE_PROJECTILES(55),
HEIGHTENED_SENSES(56);
int icon;
@@ -376,16 +376,16 @@ public enum Talent {
//tier 2+
switch (cls){
case WARRIOR: default:
Collections.addAll(tierTalents, IRON_STOMACH, RESTORED_WILLPOWER, TEST_WARRIOR_T2_3, TEST_WARRIOR_T2_4, TEST_WARRIOR_T2_5);
Collections.addAll(tierTalents, IRON_STOMACH, RESTORED_WILLPOWER, RUNIC_TRANSFERENCE, LETHAL_MOMENTUM, IMPROVISED_PROJECTILES);
break;
case MAGE:
Collections.addAll(tierTalents, ENERGIZING_MEAL, ENERGIZING_UPGRADE, TEST_MAGE_T2_3, TEST_MAGE_T2_4, TEST_MAGE_T2_5);
Collections.addAll(tierTalents, ENERGIZING_MEAL, ENERGIZING_UPGRADE, WAND_PRESERVATION, ARCANE_VISION, SHIELD_BATTERY);
break;
case ROGUE:
Collections.addAll(tierTalents, MYSTICAL_MEAL, MYSTICAL_UPGRADE, SILENT_STEPS, ROGUES_FORESIGHT, TEST_ROGUE_T2_5);
Collections.addAll(tierTalents, MYSTICAL_MEAL, MYSTICAL_UPGRADE, WIDE_SEARCH, SILENT_STEPS, ROGUES_FORESIGHT);
break;
case HUNTRESS:
Collections.addAll(tierTalents, INVIGORATING_MEAL, RESTORED_NATURE, DURABLE_PROJECTILES, HEIGHTENED_SENSES, TEST_HUNTRESS_T2_5);
Collections.addAll(tierTalents, INVIGORATING_MEAL, RESTORED_NATURE, REJUVENATING_STEPS, HEIGHTENED_SENSES, DURABLE_PROJECTILES);
break;
}
for (Talent talent : tierTalents){