v2.0.0: removed an unnecessary re-search for Combined Lethality tracker
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@@ -456,7 +456,7 @@ public abstract class Char extends Actor {
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}
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enemy.sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Talent.CombinedLethalityTriggerTracker.class, "executed"));
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}
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buff(Talent.CombinedLethalityTriggerTracker.class).detach();
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combinedLethality.detach();
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}
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enemy.sprite.bloodBurstA( sprite.center(), effectiveDamage );
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