v1.4.0: fixed knockback effects paralyzing dead characters
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@@ -158,9 +158,10 @@ public class WandOfBlastWave extends DamageWand {
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int oldPos = ch.pos;
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ch.pos = newPos;
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if (finalCollided && ch.isAlive()) {
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ch.damage(Random.NormalIntRange(finalDist, 2*finalDist), this);
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Paralysis.prolong(ch, Paralysis.class, 1 + finalDist/2f);
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if (ch == Dungeon.hero && !ch.isAlive()){
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ch.damage(Random.NormalIntRange(50, 50), this);
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if (ch.isAlive()) {
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Paralysis.prolong(ch, Paralysis.class, 1 + finalDist/2f);
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} else if (ch == Dungeon.hero){
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if (cause == WandOfBlastWave.class || cause == AquaBlast.class){
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Badges.validateDeathFromFriendlyMagic();
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}
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