v1.4.0: fixed aqua blast death counting as death by geyser trap
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@@ -40,6 +40,7 @@ public class AquaBlast extends TargetedSpell {
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GeyserTrap geyser = new GeyserTrap();
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geyser.pos = cell;
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geyser.source = getClass();
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if (bolt.path.size() > bolt.dist+1) {
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geyser.centerKnockBackDirection = bolt.path.get(bolt.dist + 1);
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}
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@@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Effects;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.items.spells.AquaBlast;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Elastic;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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@@ -160,7 +161,7 @@ public class WandOfBlastWave extends DamageWand {
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ch.damage(Random.NormalIntRange(finalDist, 2*finalDist), this);
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Paralysis.prolong(ch, Paralysis.class, 1 + finalDist/2f);
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if (ch == Dungeon.hero && !ch.isAlive()){
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if ( cause == WandOfBlastWave.class){
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if (cause == WandOfBlastWave.class || cause == AquaBlast.class){
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Badges.validateDeathFromFriendlyMagic();
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}
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Dungeon.fail(cause);
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@@ -46,6 +46,7 @@ public class GeyserTrap extends Trap {
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}
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public int centerKnockBackDirection = -1;
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public Class source = getClass();
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@Override
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public void activate() {
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@@ -76,7 +77,7 @@ public class GeyserTrap extends Trap {
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//trim it to just be the part that goes past them
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trajectory = new Ballistica(trajectory.collisionPos, trajectory.path.get(trajectory.path.size()-1), Ballistica.PROJECTILE);
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//knock them back along that ballistica
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WandOfBlastWave.throwChar(ch, trajectory, 2, true, true, getClass());
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WandOfBlastWave.throwChar(ch, trajectory, 2, true, true, source);
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}
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}
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@@ -105,7 +106,7 @@ public class GeyserTrap extends Trap {
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//trace a ballistica in the direction of our target
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Ballistica trajectory = new Ballistica(pos, targetpos, Ballistica.MAGIC_BOLT);
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//knock them back along that ballistica
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WandOfBlastWave.throwChar(ch, trajectory, 2, true, true, getClass());
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WandOfBlastWave.throwChar(ch, trajectory, 2, true, true, source);
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}
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}
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}
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