v2.0.0: fixed challenge having no text if targeting an empty space

This commit is contained in:
Evan Debenham
2023-02-27 18:41:40 -05:00
parent 76cddd5ac7
commit 83a017409e

View File

@@ -81,104 +81,105 @@ public class Challenge extends ArmorAbility {
@Override
protected void activate(ClassArmor armor, Hero hero, Integer target) {
if (target == null || !Dungeon.level.heroFOV[target]){
if (target == null){
return;
}
Char targetCh = Actor.findChar(target);
if (targetCh == null || !Dungeon.level.heroFOV[target]){
GLog.w(Messages.get(this, "no_target"));
return;
}
if (hero.buff(DuelParticipant.class) != null){
GLog.w(Messages.get(this, "already_dueling"));
return;
}
if (targetCh != null){
if (targetCh.alignment == hero.alignment){
GLog.w(Messages.get(this, "ally_target"));
return;
}
if (targetCh.alignment == hero.alignment){
GLog.w(Messages.get(this, "ally_target"));
return;
}
boolean[] passable = Dungeon.level.passable.clone();
for (Char c : Actor.chars()) {
if (c != hero) passable[c.pos] = false;
}
PathFinder.buildDistanceMap(targetCh.pos, passable);
int[] reachable = PathFinder.distance.clone();
boolean[] passable = Dungeon.level.passable.clone();
for (Char c : Actor.chars()) {
if (c != hero) passable[c.pos] = false;
}
PathFinder.buildDistanceMap(targetCh.pos, passable);
int[] reachable = PathFinder.distance.clone();
int blinkpos = hero.pos;
if (hero.hasTalent(Talent.CLOSE_THE_GAP)){
int blinkpos = hero.pos;
if (hero.hasTalent(Talent.CLOSE_THE_GAP)){
int blinkrange = 1 + hero.pointsInTalent(Talent.CLOSE_THE_GAP);
PathFinder.buildDistanceMap(hero.pos, BArray.not(Dungeon.level.solid,null), blinkrange);
int blinkrange = 1 + hero.pointsInTalent(Talent.CLOSE_THE_GAP);
PathFinder.buildDistanceMap(hero.pos, BArray.not(Dungeon.level.solid,null), blinkrange);
for (int i = 0; i < PathFinder.distance.length; i++){
if (PathFinder.distance[i] == Integer.MAX_VALUE
|| reachable[i] == Integer.MAX_VALUE
|| i == targetCh.pos){
continue;
}
for (int i = 0; i < PathFinder.distance.length; i++){
if (PathFinder.distance[i] == Integer.MAX_VALUE
|| reachable[i] == Integer.MAX_VALUE
|| i == targetCh.pos){
continue;
}
if (Dungeon.level.distance(i, targetCh.pos) < Dungeon.level.distance(blinkpos, targetCh.pos)){
if (Dungeon.level.distance(i, targetCh.pos) < Dungeon.level.distance(blinkpos, targetCh.pos)){
blinkpos = i;
} else if (Dungeon.level.distance(i, targetCh.pos) == Dungeon.level.distance(blinkpos, targetCh.pos)){
if (Dungeon.level.trueDistance(i, hero.pos) < Dungeon.level.trueDistance(blinkpos, hero.pos)){
blinkpos = i;
} else if (Dungeon.level.distance(i, targetCh.pos) == Dungeon.level.distance(blinkpos, targetCh.pos)){
if (Dungeon.level.trueDistance(i, hero.pos) < Dungeon.level.trueDistance(blinkpos, hero.pos)){
blinkpos = i;
}
}
}
}
}
if (PathFinder.distance[blinkpos] == Integer.MAX_VALUE){
GLog.w(Messages.get(this, "unreachable_target"));
return;
if (PathFinder.distance[blinkpos] == Integer.MAX_VALUE){
GLog.w(Messages.get(this, "unreachable_target"));
return;
}
if (Dungeon.level.distance(blinkpos, targetCh.pos) >= 5){
GLog.w(Messages.get(this, "distant_target"));
return;
}
if (blinkpos != hero.pos){
Dungeon.hero.pos = blinkpos;
Dungeon.level.occupyCell(Dungeon.hero);
//prevents the hero from being interrupted by seeing new enemies
Dungeon.observe();
GameScene.updateFog();
Dungeon.hero.checkVisibleMobs();
Dungeon.hero.sprite.place( Dungeon.hero.pos );
CellEmitter.get( Dungeon.hero.pos ).burst( Speck.factory( Speck.WOOL ), 6 );
Sample.INSTANCE.play( Assets.Sounds.PUFF );
}
boolean bossTarget = Char.hasProp(targetCh, Char.Property.BOSS);
for (Char toFreeze : Actor.chars()){
if (toFreeze != targetCh && toFreeze.alignment != hero.alignment
&& (!bossTarget || !(Char.hasProp(targetCh, Char.Property.BOSS) || Char.hasProp(targetCh, Char.Property.BOSS_MINION)))) {
Actor.delayChar(toFreeze, DuelParticipant.DURATION);
Buff.affect(toFreeze, SpectatorFreeze.class, DuelParticipant.DURATION);
}
}
if (Dungeon.level.distance(blinkpos, targetCh.pos) >= 5){
GLog.w(Messages.get(this, "distant_target"));
return;
}
Buff.affect(targetCh, DuelParticipant.class);
Buff.affect(hero, DuelParticipant.class);
if (targetCh instanceof Mob){
((Mob) targetCh).aggro(hero);
}
if (blinkpos != hero.pos){
Dungeon.hero.pos = blinkpos;
Dungeon.level.occupyCell(Dungeon.hero);
//prevents the hero from being interrupted by seeing new enemies
Dungeon.observe();
GameScene.updateFog();
Dungeon.hero.checkVisibleMobs();
GameScene.flash(0x80FFFFFF);
Sample.INSTANCE.play(Assets.Sounds.DESCEND);
Dungeon.hero.sprite.place( Dungeon.hero.pos );
CellEmitter.get( Dungeon.hero.pos ).burst( Speck.factory( Speck.WOOL ), 6 );
Sample.INSTANCE.play( Assets.Sounds.PUFF );
}
armor.charge -= chargeUse( hero );
armor.updateQuickslot();
hero.sprite.zap(target);
boolean bossTarget = Char.hasProp(targetCh, Char.Property.BOSS);
for (Char toFreeze : Actor.chars()){
if (toFreeze != targetCh && toFreeze.alignment != hero.alignment
&& (!bossTarget || !(Char.hasProp(targetCh, Char.Property.BOSS) || Char.hasProp(targetCh, Char.Property.BOSS_MINION)))) {
Actor.delayChar(toFreeze, DuelParticipant.DURATION);
Buff.affect(toFreeze, SpectatorFreeze.class, DuelParticipant.DURATION);
}
}
hero.next();
Buff.affect(targetCh, DuelParticipant.class);
Buff.affect(hero, DuelParticipant.class);
if (targetCh instanceof Mob){
((Mob) targetCh).aggro(hero);
}
GameScene.flash(0x80FFFFFF);
Sample.INSTANCE.play(Assets.Sounds.DESCEND);
armor.charge -= chargeUse( hero );
armor.updateQuickslot();
hero.sprite.zap(target);
hero.next();
if (hero.buff(EliminationMatchTracker.class) != null){
hero.buff(EliminationMatchTracker.class).detach();
}
if (hero.buff(EliminationMatchTracker.class) != null){
hero.buff(EliminationMatchTracker.class).detach();
}
}