v2.0.0: fixed challenge having no text if targeting an empty space
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@@ -81,104 +81,105 @@ public class Challenge extends ArmorAbility {
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@Override
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protected void activate(ClassArmor armor, Hero hero, Integer target) {
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if (target == null || !Dungeon.level.heroFOV[target]){
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if (target == null){
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return;
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}
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Char targetCh = Actor.findChar(target);
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if (targetCh == null || !Dungeon.level.heroFOV[target]){
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GLog.w(Messages.get(this, "no_target"));
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return;
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}
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if (hero.buff(DuelParticipant.class) != null){
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GLog.w(Messages.get(this, "already_dueling"));
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return;
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}
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if (targetCh != null){
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if (targetCh.alignment == hero.alignment){
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GLog.w(Messages.get(this, "ally_target"));
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return;
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}
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if (targetCh.alignment == hero.alignment){
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GLog.w(Messages.get(this, "ally_target"));
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return;
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}
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boolean[] passable = Dungeon.level.passable.clone();
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for (Char c : Actor.chars()) {
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if (c != hero) passable[c.pos] = false;
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}
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PathFinder.buildDistanceMap(targetCh.pos, passable);
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int[] reachable = PathFinder.distance.clone();
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boolean[] passable = Dungeon.level.passable.clone();
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for (Char c : Actor.chars()) {
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if (c != hero) passable[c.pos] = false;
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}
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PathFinder.buildDistanceMap(targetCh.pos, passable);
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int[] reachable = PathFinder.distance.clone();
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int blinkpos = hero.pos;
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if (hero.hasTalent(Talent.CLOSE_THE_GAP)){
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int blinkpos = hero.pos;
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if (hero.hasTalent(Talent.CLOSE_THE_GAP)){
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int blinkrange = 1 + hero.pointsInTalent(Talent.CLOSE_THE_GAP);
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PathFinder.buildDistanceMap(hero.pos, BArray.not(Dungeon.level.solid,null), blinkrange);
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int blinkrange = 1 + hero.pointsInTalent(Talent.CLOSE_THE_GAP);
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PathFinder.buildDistanceMap(hero.pos, BArray.not(Dungeon.level.solid,null), blinkrange);
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for (int i = 0; i < PathFinder.distance.length; i++){
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if (PathFinder.distance[i] == Integer.MAX_VALUE
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|| reachable[i] == Integer.MAX_VALUE
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|| i == targetCh.pos){
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continue;
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}
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for (int i = 0; i < PathFinder.distance.length; i++){
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if (PathFinder.distance[i] == Integer.MAX_VALUE
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|| reachable[i] == Integer.MAX_VALUE
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|| i == targetCh.pos){
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continue;
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}
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if (Dungeon.level.distance(i, targetCh.pos) < Dungeon.level.distance(blinkpos, targetCh.pos)){
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if (Dungeon.level.distance(i, targetCh.pos) < Dungeon.level.distance(blinkpos, targetCh.pos)){
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blinkpos = i;
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} else if (Dungeon.level.distance(i, targetCh.pos) == Dungeon.level.distance(blinkpos, targetCh.pos)){
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if (Dungeon.level.trueDistance(i, hero.pos) < Dungeon.level.trueDistance(blinkpos, hero.pos)){
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blinkpos = i;
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} else if (Dungeon.level.distance(i, targetCh.pos) == Dungeon.level.distance(blinkpos, targetCh.pos)){
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if (Dungeon.level.trueDistance(i, hero.pos) < Dungeon.level.trueDistance(blinkpos, hero.pos)){
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blinkpos = i;
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}
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}
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}
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}
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}
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if (PathFinder.distance[blinkpos] == Integer.MAX_VALUE){
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GLog.w(Messages.get(this, "unreachable_target"));
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return;
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if (PathFinder.distance[blinkpos] == Integer.MAX_VALUE){
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GLog.w(Messages.get(this, "unreachable_target"));
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return;
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}
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if (Dungeon.level.distance(blinkpos, targetCh.pos) >= 5){
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GLog.w(Messages.get(this, "distant_target"));
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return;
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}
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if (blinkpos != hero.pos){
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Dungeon.hero.pos = blinkpos;
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Dungeon.level.occupyCell(Dungeon.hero);
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//prevents the hero from being interrupted by seeing new enemies
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Dungeon.observe();
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GameScene.updateFog();
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Dungeon.hero.checkVisibleMobs();
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Dungeon.hero.sprite.place( Dungeon.hero.pos );
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CellEmitter.get( Dungeon.hero.pos ).burst( Speck.factory( Speck.WOOL ), 6 );
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Sample.INSTANCE.play( Assets.Sounds.PUFF );
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}
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boolean bossTarget = Char.hasProp(targetCh, Char.Property.BOSS);
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for (Char toFreeze : Actor.chars()){
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if (toFreeze != targetCh && toFreeze.alignment != hero.alignment
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&& (!bossTarget || !(Char.hasProp(targetCh, Char.Property.BOSS) || Char.hasProp(targetCh, Char.Property.BOSS_MINION)))) {
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Actor.delayChar(toFreeze, DuelParticipant.DURATION);
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Buff.affect(toFreeze, SpectatorFreeze.class, DuelParticipant.DURATION);
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}
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}
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if (Dungeon.level.distance(blinkpos, targetCh.pos) >= 5){
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GLog.w(Messages.get(this, "distant_target"));
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return;
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}
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Buff.affect(targetCh, DuelParticipant.class);
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Buff.affect(hero, DuelParticipant.class);
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if (targetCh instanceof Mob){
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((Mob) targetCh).aggro(hero);
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}
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if (blinkpos != hero.pos){
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Dungeon.hero.pos = blinkpos;
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Dungeon.level.occupyCell(Dungeon.hero);
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//prevents the hero from being interrupted by seeing new enemies
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Dungeon.observe();
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GameScene.updateFog();
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Dungeon.hero.checkVisibleMobs();
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GameScene.flash(0x80FFFFFF);
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Sample.INSTANCE.play(Assets.Sounds.DESCEND);
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Dungeon.hero.sprite.place( Dungeon.hero.pos );
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CellEmitter.get( Dungeon.hero.pos ).burst( Speck.factory( Speck.WOOL ), 6 );
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Sample.INSTANCE.play( Assets.Sounds.PUFF );
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}
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armor.charge -= chargeUse( hero );
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armor.updateQuickslot();
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hero.sprite.zap(target);
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boolean bossTarget = Char.hasProp(targetCh, Char.Property.BOSS);
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for (Char toFreeze : Actor.chars()){
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if (toFreeze != targetCh && toFreeze.alignment != hero.alignment
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&& (!bossTarget || !(Char.hasProp(targetCh, Char.Property.BOSS) || Char.hasProp(targetCh, Char.Property.BOSS_MINION)))) {
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Actor.delayChar(toFreeze, DuelParticipant.DURATION);
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Buff.affect(toFreeze, SpectatorFreeze.class, DuelParticipant.DURATION);
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}
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}
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hero.next();
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Buff.affect(targetCh, DuelParticipant.class);
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Buff.affect(hero, DuelParticipant.class);
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if (targetCh instanceof Mob){
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((Mob) targetCh).aggro(hero);
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}
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GameScene.flash(0x80FFFFFF);
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Sample.INSTANCE.play(Assets.Sounds.DESCEND);
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armor.charge -= chargeUse( hero );
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armor.updateQuickslot();
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hero.sprite.zap(target);
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hero.next();
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if (hero.buff(EliminationMatchTracker.class) != null){
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hero.buff(EliminationMatchTracker.class).detach();
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}
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if (hero.buff(EliminationMatchTracker.class) != null){
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hero.buff(EliminationMatchTracker.class).detach();
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}
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}
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