v2.4.1: fixed Yog setting viewdistance to 0 on save/load at fight's end
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@@ -464,7 +464,7 @@ public class YogDzewa extends Mob {
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public void updateVisibility( Level level ){
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public void updateVisibility( Level level ){
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int viewDistance = 4;
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int viewDistance = 4;
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if (phase > 1 && isAlive()){
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if (phase > 1 && isAlive()){
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viewDistance = 4 - (phase-1);
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viewDistance = Math.max(4 - (phase-1), 1);
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}
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}
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if (Dungeon.isChallenged(Challenges.DARKNESS)) {
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if (Dungeon.isChallenged(Challenges.DARKNESS)) {
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viewDistance = Math.min(viewDistance, 2);
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viewDistance = Math.min(viewDistance, 2);
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