v2.5.0: fixed ripper demons using wrong reference when missing leap atk
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@@ -196,7 +196,7 @@ public class RipperDemon extends Mob {
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leapVictim.sprite.flash();
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Sample.INSTANCE.play(Assets.Sounds.HIT);
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} else {
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enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
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leapVictim.sprite.showStatus( CharSprite.NEUTRAL, leapVictim.defenseVerb() );
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Sample.INSTANCE.play(Assets.Sounds.MISS);
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}
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}
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