v2.5.0: fixed ripper demons using wrong reference when missing leap atk
This commit is contained in:
+1
-1
@@ -196,7 +196,7 @@ public class RipperDemon extends Mob {
|
|||||||
leapVictim.sprite.flash();
|
leapVictim.sprite.flash();
|
||||||
Sample.INSTANCE.play(Assets.Sounds.HIT);
|
Sample.INSTANCE.play(Assets.Sounds.HIT);
|
||||||
} else {
|
} else {
|
||||||
enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
|
leapVictim.sprite.showStatus( CharSprite.NEUTRAL, leapVictim.defenseVerb() );
|
||||||
Sample.INSTANCE.play(Assets.Sounds.MISS);
|
Sample.INSTANCE.play(Assets.Sounds.MISS);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user