v2.3.0: improved some hero remains item sprites
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@@ -875,8 +875,8 @@ items.remains.brokenstaff.name=broken staff
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items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little boost. Doing this will destroy the staff however.
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items.remains.cloakscrap.name=scrap of fabric
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items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little boost. Doing this will destroy the fabric however
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items.remains.sealshard.name=seal shard
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items.remains.sealshard.desc=This tiny shard of red wax looks like it came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
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items.remains.sealshard.name=seal shards
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items.remains.sealshard.desc=These tiny shards of red wax looks like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
@@ -168,12 +168,11 @@ public class ItemSpriteSheet {
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assignItemRect(MASTERY, 13, 16);
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assignItemRect(KIT, 16, 15);
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//TODO improve these placeholder images
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assignItemRect(SEAL_SHARD, 6, 9);
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assignItemRect(BROKEN_STAFF, 15, 11);
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assignItemRect(CLOAK_SCRAP, 5, 9);
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assignItemRect(BOW_FRAGMENT, 12, 7);
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assignItemRect(BROKEN_HILT, 6, 7);
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assignItemRect(SEAL_SHARD, 11, 11);
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assignItemRect(BROKEN_STAFF, 14, 10);
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assignItemRect(CLOAK_SCRAP, 9, 9);
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assignItemRect(BOW_FRAGMENT, 12, 9);
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assignItemRect(BROKEN_HILT, 9, 9);
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}
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private static final int BOMBS = xy(1, 6); //16 slots
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