v2.4.0: added a missing item warning to WndResurrect
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@@ -217,6 +217,10 @@ windows.wndresurrect.title=Resurrection
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windows.wndresurrect.message=As you perish you can feel your ankh guiding your spirit back toward this world. It's giving you another chance to conquer the dungeon!\n\nYou can bring two of your items with you, but the rest will be left where you perished. Which items will you choose?
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windows.wndresurrect.prompt=Select an item
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windows.wndresurrect.confirm=Preserve these items
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windows.wndresurrect.warn_title=Missing Items
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windows.wndresurrect.warn_body=You haven't selected two items. Are you sure you want to resurrect without two items?
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windows.wndresurrect.warn_yes=Yes, I'm sure
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windows.wndresurrect.warn_no=No, let me reconsider
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windows.wndsadghost.rat_title=DEFEATED FETID RAT
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windows.wndsadghost.gnoll_title=DEFEATED GNOLL TRICKSTER
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@@ -31,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ItemButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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@@ -96,21 +97,22 @@ public class WndResurrect extends Window {
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btnContinue = new RedButton( Messages.get(this, "confirm") ) {
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@Override
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protected void onClick() {
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hide();
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Statistics.ankhsUsed++;
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ankh.detach(Dungeon.hero.belongings.backpack);
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if (btnItem1.item() != null){
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btnItem1.item().keptThoughLostInvent = true;
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if (btnItem1.item() == null || btnItem2.item() == null){
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GameScene.show(new WndOptions(Icons.WARNING.get(),
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Messages.get(WndResurrect.class, "warn_title"),
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Messages.get(WndResurrect.class, "warn_body"),
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Messages.get(WndResurrect.class, "warn_yes"),
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Messages.get(WndResurrect.class, "warn_no")){
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@Override
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protected void onSelect(int index) {
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if (index == 0){
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resurrect(ankh);
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}
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}
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});
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} else {
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resurrect( ankh );
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}
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if (btnItem2.item() != null){
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btnItem2.item().keptThoughLostInvent = true;
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}
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InterlevelScene.mode = InterlevelScene.Mode.RESURRECT;
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Game.switchScene( InterlevelScene.class );
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}
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};
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btnContinue.setRect( 0, btnItem1.bottom() + BTN_GAP, WIDTH, BTN_HEIGHT );
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@@ -119,6 +121,24 @@ public class WndResurrect extends Window {
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resize( WIDTH, (int)btnContinue.bottom() );
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}
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private void resurrect( final Ankh ankh ){
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hide();
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Statistics.ankhsUsed++;
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ankh.detach(Dungeon.hero.belongings.backpack);
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if (btnItem1.item() != null){
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btnItem1.item().keptThoughLostInvent = true;
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}
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if (btnItem2.item() != null){
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btnItem2.item().keptThoughLostInvent = true;
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}
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InterlevelScene.mode = InterlevelScene.Mode.RESURRECT;
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Game.switchScene( InterlevelScene.class );
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}
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protected WndBag.ItemSelector itemSelector = new WndBag.ItemSelector() {
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@Override
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