v2.0.0: updated version/changelog for alpha-5
This commit is contained in:
@@ -14,8 +14,8 @@ allprojects {
|
||||
appName = 'Shattered Pixel Dungeon'
|
||||
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
|
||||
|
||||
appVersionCode = 672
|
||||
appVersionName = '2.0.0-ALPHA-4'
|
||||
appVersionCode = 673
|
||||
appVersionName = '2.0.0-ALPHA-5'
|
||||
|
||||
appJavaCompatibility = JavaVersion.VERSION_1_8
|
||||
|
||||
|
||||
@@ -207,8 +207,8 @@ public class WelcomeScene extends PixelScene {
|
||||
}
|
||||
|
||||
message = "Greeting Alpha testers, welcome to an early look at Shattered's new hero!\n\n" +
|
||||
"After a couple days of Alpha, I've now fixed a whole bunch of bugs, and made a few early balance changes. Please let me know what you think!\n\n" +
|
||||
"I'm going to try and add a second armor ability and finish up the Duelist's sprite over the next few days before moving on to beta.";
|
||||
"We're now ready for beta content-wise! I'm going to make some visual adjustments to the duelist, and then proceed with the beta next week!\n\n" +
|
||||
"This Alpha release includes a second armor ability! Please let me know what you think.";
|
||||
|
||||
} else {
|
||||
message = Messages.get(this, "what_msg");
|
||||
|
||||
@@ -23,12 +23,14 @@ package com.shatteredpixel.shatteredpixeldungeon.ui.changelist;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.ChangesScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
|
||||
import com.watabou.noosa.Image;
|
||||
@@ -59,10 +61,26 @@ public class v2_X_Changes {
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes = new ChangeInfo("", false, null);
|
||||
changes = new ChangeInfo("ALPHA-5", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(new HeroIcon(new ElementalStrike()), "Elemental Strike",
|
||||
"_The Duelist's second armor ability has been added!_\n\n" +
|
||||
"The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon."));
|
||||
|
||||
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
|
||||
"_-_ The chasm warning screen now also appears when levitation is about to end.\n\n" +
|
||||
"_-_ The Duelist can now use rapier lunge outside of her FOV, but the ability will be wasted if there is no enemy there."));
|
||||
|
||||
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
|
||||
"Fixed: (caused by ALPHA):\n" +
|
||||
"_-_ Goo sometimes dealing 0 damage due to unintentionally committed debug code\n" +
|
||||
"_-_ Rapier lunge not closing doors\n" +
|
||||
"_-_ Flail spin using attack speed instead of always taking 1 turn\n" +
|
||||
"_-_ Duelist abilities benefiting from time freeze\n" +
|
||||
"_-_ Minor textual errors"));
|
||||
|
||||
changes = new ChangeInfo("ALPHA-4", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
Reference in New Issue
Block a user