v2.0.0: updated version/changelog for alpha-2
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+2
-2
@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 669
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appVersionCode = 670
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appVersionName = '2.0.0-ALPHA-1'
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appVersionName = '2.0.0-ALPHA-2'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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+1
-1
@@ -57,7 +57,7 @@ import java.util.Collections;
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public class WelcomeScene extends PixelScene {
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public class WelcomeScene extends PixelScene {
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private static final int LATEST_UPDATE = 668;
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private static final int LATEST_UPDATE = 669;
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//used so that the game does not keep showing the window forever if cleaning fails
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//used so that the game does not keep showing the window forever if cleaning fails
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private static boolean triedCleaningTemp = false;
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private static boolean triedCleaningTemp = false;
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+18
@@ -59,6 +59,24 @@ public class v2_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("ALPHA-2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"Buffed _Restored Agility_ talent, now grants 3x/10x evasion, up from 2x/5x.\n\n" +
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"Duelist can no longer use weapon abilities with insufficient strength."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed: (caused by ALPHA-1):\n" +
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"_-_ Various minor textual errors\n" +
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"_-_ Errors with old Warrior saves and Veteran's Intuition talent\n" +
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"_-_ Attacking Duelist abilities not cancelling invis or time freeze"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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